Guild Training Grounds

Guild Training Grounds Guide

Push score by stacking the right dummy buffs before spending your biggest burst. Kill the attack-speed dummy twice, grab the final damage window, summon companions around the next attack-speed dummy, then use the low-HP scarecrow to spike points.

Adapted from Rumii's Guild Training Grounds route in Mapleidle & Classic Guides. The published event rewards include weekly buffs, Weapon Summoning Tickets, and score Medals.

Score route

Build speed first, then cash out with final damage and the 1 HP dummy.

The route is about sequencing buffs, not only killing whatever is closest. Keep moving through the map, pick up red final-damage orbs as you pass them, and save major burst for the strongest overlap.

1 Bottom-right Wooden Pole

Open with the attack-speed, movement-speed, and basic-attack buff.

2 Bottom-right Wooden Pole again

Refresh the speed route and keep rotating while dummies reset.

3 Bottom-left Panda

Use the final-damage buff before the heavier point push.

4 Return to Wooden Pole

Summon companions during this window, usually around 28 to 30 seconds when damage is on pace.

5 Top-left Scarecrow

Trigger the low-HP dummy after buffs are stacked so the final point spike lands.

Dummy buffs

Know which dummy is a buff and which one is the score trigger.

Wooden Pole Dummy
Wooden Pole

Attack Speed, Movement Speed, and Basic Attack Damage buff for 10 seconds.

Panda Dummy
Panda Dummy

Final Damage buff for 10 seconds. Use it before the biggest companion and scarecrow window.

Scarecrow Dummy
Scarecrow Dummy

Reduces other dummies to 1 HP for a short window. Time this after the buff stack.

Rewards

The score matters because it feeds weekly buffs and ranked rewards.

The reward pool is built around three useful outcomes: temporary guild buffs, Weapon Summoning Tickets, and Medals based on score. Use the result screen for the exact rank, quantity, and medal name.

Weekly buffs Score-driven guild benefit. Higher score gives the guild a better weekly result.
1st +16% EXP 2nd +13% 3rd +10% 4th-5th +7% 6th-7th +5%
Weapon Summoning Ticket icon Weapon Summoning Tickets Ticket reward confirmed by the official Guild Training Ground event listing.
Medal item icon Score Medals Medal reward from the score ladder. Check the weekly result screen before comparing medals.

Setup

Use companions and artifacts that survive the full route.

Rumii called out Ice/Lightning or Fire/Poison as good companion picks for this route. The exact best setup still depends on job, cooldowns, and whether your damage reaches the third and fourth dummy cleanly.

Lower-CP route

Skip the full loop when the third or fourth dummy is too slow.

Lower-CP accounts may lose too much time trying to force the full route. When the Panda or third Wooden Pole takes too long, move to the top-left dummy instead and use the low-HP window earlier. A clean shorter route beats a perfect route that arrives late.

  • Use the full five-dummy route when the first two Wooden Pole kills are clean.
  • Pick up red final-damage orbs while moving, not after the route is already late.
  • Compare your score across repeated attempts before changing the whole preset.
  • Keep Guild Training Grounds separate from Guild War and Guild Conquest; those modes solve different problems.

Guide changelog

How this page has changed.

Added the Guild Training Grounds route with dummy images, reward cards, companion timing, red-orb checks, mobbing preset notes, and a lower-CP fallback.
Rumii posted the Guild Training Grounds dummy order and route notes in Mapleidle & Classic Guides.