Quick answer
Build at least three presets: farming, bossing, and challenge.
Most players should separate normal farming from bossing as soon as they have enough usable gear. Chapter pushing often needs a hybrid setup because normal mobs and the boss check can both matter.
If the preset is for mobs, favor Normal Monster Damage. If it is for boss checks, favor Boss Monster Damage. If it is for PvP or Guild War, Accuracy and Evasion can become real build stats.
Crit check
First ask whether the preset reaches 100% Crit Rate.
The template changes when Crit Rate is already solved. Before the preset is crit-capped, Crit Rate lines can beat better-looking damage lines because Crit Damage does not fully work without enough crits. After the preset is crit-capped, Crit Rate drops and damage lines move up.
Farming presets
Auto hunting, EXP dungeon, equipment dungeon, guild training, and Star Force field.
- Below crit capCrit Rate + Crit Damage + Normal Monster Damage
- Below crit capCrit Rate + 4th Job Skill Level + Normal Monster Damage
- Crit capped4th Job Skill Level + Crit Damage + Normal Monster Damage
Farming presets want consistency. Normal Monster Damage usually beats Boss Monster Damage here because the wall is regular mob clear speed, not a boss HP bar.
Chapter push
Chapter challenge presets can need both mob and boss lines.
- Below crit capCrit Rate + Crit Damage + Normal Monster Damage
- Below crit capCrit Rate + Boss Monster Damage + Normal Monster Damage
- Below crit capCrit Rate + 4th Job Skill Level + Normal Monster Damage
- Crit cappedCrit Damage + Boss Monster Damage + Normal Monster Damage
- Crit capped4th Job Skill Level + Boss Monster Damage + Normal Monster Damage
- Crit capped4th Job Skill Level + Crit Damage + Normal Monster Damage
Chapter pushes are messy because the stage can fail before the boss or at the boss. If mobs are the problem, normal damage stays high. If the boss timer is the problem, boss damage moves up.
Boss presets
Boss, weapon dungeon, training, enhancement dungeon, world boss, party quests, expedition, guild raid, and boss raids.
- Below crit capCrit Rate + Crit Damage + Boss Monster Damage
- Below crit capCrit Rate + 4th Job Skill Level + Boss Monster Damage
- Crit capped4th Job Skill Level + Crit Damage + Boss Monster Damage
Boss presets should not overvalue Normal Monster Damage. Once Crit Rate is solved, the most common decision is whether your job gains more from Crit Damage, a skill-level line, Defense Penetration, or another boss-specific line.
Arena and Guild War
PvP-style presets care about Accuracy and Evasion.
This is where Accuracy stops being a boring stat. If the opponent or Guild War stage causes misses, another damage line may do less than simply landing attacks.
Guide changelog