Gear & Upgrades

Equipment Presets by Content Guide

Do not force one equipment set to solve every mode. Farming, chapter pushes, bosses, and PvP-style content all reward different stat lines.

Use these as preset templates, not locked builds. The rows below are valid option sets, not a top-to-bottom priority order.

Before swapping presets

Pick the mode first, then judge the line.

Boss Monster Damage is not a farming line. Normal Monster Damage does not solve a pure boss wall. Accuracy matters when misses happen.

Quick answer

Build at least three presets: farming, bossing, and challenge.

Most players should separate normal farming from bossing as soon as they have enough usable gear. Chapter pushing often needs a hybrid setup because normal mobs and the boss check can both matter.

Simple rule

If the preset is for mobs, favor Normal Monster Damage. If it is for boss checks, favor Boss Monster Damage. If it is for PvP or Guild War, Accuracy and Evasion can become real build stats.

Crit check

First ask whether the preset reaches 100% Crit Rate.

The template changes when Crit Rate is already solved. Before the preset is crit-capped, Crit Rate lines can beat better-looking damage lines because Crit Damage does not fully work without enough crits. After the preset is crit-capped, Crit Rate drops and damage lines move up.

Below 100% Crit Rate Keep Crit Rate alongside Crit Damage and the right target-damage line.
At 100% Crit Rate Replace extra Crit Rate with Crit Damage, skill levels, Boss Damage, Normal Damage, or a content-specific line.

Farming presets

Auto hunting, EXP dungeon, equipment dungeon, guild training, and Star Force field.

  • Below crit capCrit Rate + Crit Damage + Normal Monster Damage
  • Below crit capCrit Rate + 4th Job Skill Level + Normal Monster Damage
  • Crit capped4th Job Skill Level + Crit Damage + Normal Monster Damage

Farming presets want consistency. Normal Monster Damage usually beats Boss Monster Damage here because the wall is regular mob clear speed, not a boss HP bar.

Chapter push

Chapter challenge presets can need both mob and boss lines.

  • Below crit capCrit Rate + Crit Damage + Normal Monster Damage
  • Below crit capCrit Rate + Boss Monster Damage + Normal Monster Damage
  • Below crit capCrit Rate + 4th Job Skill Level + Normal Monster Damage
  • Crit cappedCrit Damage + Boss Monster Damage + Normal Monster Damage
  • Crit capped4th Job Skill Level + Boss Monster Damage + Normal Monster Damage
  • Crit capped4th Job Skill Level + Crit Damage + Normal Monster Damage

Chapter pushes are messy because the stage can fail before the boss or at the boss. If mobs are the problem, normal damage stays high. If the boss timer is the problem, boss damage moves up.

Boss presets

Boss, weapon dungeon, training, enhancement dungeon, world boss, party quests, expedition, guild raid, and boss raids.

  • Below crit capCrit Rate + Crit Damage + Boss Monster Damage
  • Below crit capCrit Rate + 4th Job Skill Level + Boss Monster Damage
  • Crit capped4th Job Skill Level + Crit Damage + Boss Monster Damage

Boss presets should not overvalue Normal Monster Damage. Once Crit Rate is solved, the most common decision is whether your job gains more from Crit Damage, a skill-level line, Defense Penetration, or another boss-specific line.

Arena and Guild War

PvP-style presets care about Accuracy and Evasion.

Evasion set Evasion + Accuracy + Crit Damage, Crit Rate, Attack, or HP.
Attack set Accuracy + Crit Rate + Crit Damage, 4th Job Skill Level, or Attack.
When to use Use this direction when missed attacks or enemy Evasion setups are the actual problem.

This is where Accuracy stops being a boring stat. If the opponent or Guild War stage causes misses, another damage line may do less than simply landing attacks.

Guide changelog

How this page has changed.

First site version added with farming, chapter, boss, and PvP/Guild War templates.
Sources referenced