Guild War

Guild War Guide

Guild War is an Accuracy, Dark Knight, Marksman stun, Hexagon timing, minion grouping, and companion summon check. Get the hits landing first, then spend skills inside the stun and burst windows.

Adapted from Rumii's Guild War Discord notes. Source references are listed at the bottom for review.

Setup

Start with Accuracy, Dark Knight stacks, and Marksman stun.

Rumii's Guild War route starts with Accuracy even when the visible stat sheet looks worse. If hits are missing, stack more Dark Knights before chasing raw Boss Damage. Marksman is also great here because stun creates a window where Status Effect Damage can apply, so use skills while the boss is stunned.

Accuracy check If attacks miss, treat Accuracy as the first damage fix.
Stack Dark Knights Use multiple Dark Knights when hit rate is still the wall.
Marksman stun Marksman helps create stun windows where Status Effect Damage and saved skills can matter.
Marksman companion showing Status Effect Damage on-equip effect
Marksman supports the stun window. When the boss is stunned, Status Effect Damage can matter, so spend skills there.
Dark Knight caveat

If Dark Knight pushes Accuracy higher than you need, remove some Accuracy gear before dropping the companion slot. Check the score after the gear adjustment instead of assuming Dark Knight is wasted.

Timing route

Hold early burst so Hexagon and the timer can do work.

The route is to avoid deleting the early bosses too quickly. Use basic attacks early when your account can handle it, and try to land each boss or minion kill around 14 seconds after it spawns. That gives Hexagon Necklace time to stack. Each boss kill also adds time, so clean pacing can keep the timer from collapsing before the later wall.

Early phase Use basic attack early so skills are saved for the stun or later boss wall.
Minion grouping Use the reposition window to group minions together. You get time to move, so make the next hits cleaner.
Companion timing Summon companions about 4 to 5 seconds before the final hard boss or timer wall.
Use basic attack for the pacing window

Once basic attacks can carry the early bosses past the 14-second mark, keep the early route on basic attack instead of letting skills fire early. Spend skills when the Marksman stun window or late boss wall appears.

Accuracy checkpoints

Use reported Guild War Accuracy numbers as checkpoints, not a full formula.

Guild War pushes Accuracy harder than normal farming. The February 12 patch note also added a Guild War effect where Final Damage rises slightly when your Accuracy exceeds the opponent's Evasion, up to a 30-point difference. Use the table below as a rough checkpoint, then confirm your own miss rate and score inside the run.

Guild War stage Boss stack Reported Accuracy
16197
530229
1060269
1590309
20120349
24144382
30180433
35210475

Artifacts

Core artifacts are Lava Bottle, Chalice, and Hexagon.

Guild War artifact setup should start from Lava Bottle, Chalice, and Hexagon Necklace. Lava Bottle and Hexagon set up the main run route, while Chalice is great here because quick kills can trigger its Final Damage proc before the skill and companion burst window.

Checklist

Retest one variable at a time.

  1. Check misses first. If attacks miss, treat Accuracy as a damage stat until hits stabilize.
  2. Stack Dark Knights if needed. If Accuracy is still the wall, use more Dark Knight slots before chasing Boss Damage.
  3. Check the pacing route. Use basic attack early, kill around the 14-second rhythm, and group minions before changing the whole setup.
  4. Use the Marksman stun window. Spend skills when the boss is stunned so Status Effect Damage has a real window.
  5. Keep the core artifacts equipped. Use Lava Bottle, Chalice, and Hexagon Necklace as the starting artifact package.
  6. Record the score after each change. Guild War is streaky enough that guesses can feel convincing when the score did not actually improve.

Guide changelog

How this page has changed.

Split Guild War into its own guide, replaced the hero with an in-game Guild War reference, tightened the Rumii-first route copy, added Marksman stun and Dark Knight stacking notes, and added the February 12 Accuracy patch-note context.
Sources referenced