Magician Job
MapleStory Idle RPG Arch Mage (Ice Lightning) skills and mastery
Ice and lightning magician with control, multi-target pressure, and storm-based burst windows.
Quick Answer
What is Arch Mage (Ice Lightning) in MapleStory Idle RPG?
Arch Mage (Ice Lightning) is a magician job in MapleStory Idle RPG. This reference lists its active skills, passive skills, unlock levels, cooldowns, and mastery upgrades so players can check progression details without relying on screenshots alone.
Notable Skills
Arch Mage (Ice Lightning) skills players commonly check
- Energy BoltActive
- Mana WavePassive
- Nimble FeetActive
- TeleportActive, unlocks at level 10
- Magic GuardActive, unlocks at level 15
- Cold BeamActive, unlocks at level 30
- Magic AccelerationPassive, unlocks at level 33
- Freezing EffectPassive, unlocks at level 35
Mastery
Arch Mage (Ice Lightning) job mastery upgrades
Main Stat +30
Critical Rate +5%
Basic Attack Damage +15%
Accuracy +5
Max Damage Multiplier +10%
Basic Attack Target +1
Skill Damage +15%
Skill Reference
All Arch Mage (Ice Lightning) skills by job advancement
1st Job
Energy Bolt
- Active
- MP 15
[Basic Attack Effect] Fires explosive concentrated energy to deal 26% damage to 3 nearby target(s) 2 time(s).
- Lv. 12 Energy Bolt - Damage: Energy Bolt damage +15%
- Lv. 15 Energy Bolt - Target: Energy Bolt max targets +1
- Lv. 19 Energy Bolt - Damage: Energy Bolt damage +20%
- Lv. 22 Energy Bolt - Target: Energy Bolt max targets +1
- Lv. 26 Energy Bolt - Damage: Energy Bolt damage +20%
Mana Wave
- Passive
Enables you to jump mid-air to travel further.
Nimble Feet
- Active
- Cooldown 60 sec
- MP 80
Increases Attack Speed by 15% and Speed by 10% for 15 sec.
Teleport
- Active
- Unlock level 10
- Cooldown 10 sec
- MP 10
Teleports a certain distance up, down, right, or left based on the direction entered. In Chapter hunts, this skill's cooldown is decreased by 50% upon activation. This skill activates instantly and cancels the skill that was being used.
- Lv. 24 Teleport - Reuse: Decreases the Teleport cooldown by 30%
Magic Guard
- Active
- Unlock level 15
- Cooldown 30 sec
- MP 5
Increases Attack by 12% and Defense by 12% for 15 sec.
- Lv. 21 Magic Guard - Reuse: Decreases the Magic Guard cooldown by 30%
2nd Job
Cold Beam
- Active
- Unlock level 30
- MP 25
[Basic Attack Effect] Summons ice crystals in front to deal 40% damage to 5 target(s) 3 time(s).
- Lv. 32 Cold Beam - Damage: Cold Beam damage +15%
- Lv. 37 Cold Beam - Target: Cold Beam max targets +1
- Lv. 42 Cold Beam - Damage: Cold Beam damage +20%
- Lv. 47 Cold Beam - Boss Monster Damage: Adds 15% Boss Monster Damage to Cold Beam
- Lv. 52 Cold Beam - Damage: Cold Beam damage +20%
- Lv. 56 Cold Beam - Strike: Cold Beam target strike count +1
Magic Acceleration
- Passive
- Unlock level 33
Increases Attack Speed by 5%.
Freezing Effect
- Passive
- Unlock level 35
When attacking targets with ice skills, inflicts them with Frost with a 25% chance for 5 sec. Targets inflicted with Frost have their Speed decreased by 5% and Evasion by 1. Frost is stacked up to 5 times.
- Lv. 54 Freezing Effect - Aura: Inflicts Frost stack on 5 nearby target(s) every 3 sec\nDamage taken by the target is increased by 2% per Frost stack
Thunder Bolt
- Active
- Unlock level 38
- Cooldown 18 sec
- MP 45
Calls down bolts of lightning to 6 nearby target(s) to deal 180% damage 3 time(s).
- Lv. 39 Thunder Bolt - Damage: Thunder Bolt damage +50%
Meditation
- Active
- Unlock level 40
- Cooldown 30 sec
- MP 50
Increases the Attack of allied players by 20% for 15 sec.
- Lv. 44 Meditation - Persistence: Meditation duration +30%
Spell Mastery
- Passive
- Unlock level 43
Increases Min Damage Multiplier by 15%.
MP Eater
- Passive
- Unlock level 45
When attacking, recovers MP by 1.5% with a 50% chance.
- Lv. 49 MP Eater - MP Boost: When your MP is 50% or higher, increases Attack Speed by 7%
High Wisdom
- Passive
- Unlock level 50
Increases Critical Rate by 8%.
3rd Job
Elemental Adapting
- Passive
- Unlock level 60
Activates a shroud every 15 sec to increase Defense by 2% for 25 sec and become immune to debuffs for 20 sec.
Ice Strike
- Active
- Unlock level 60
- MP 50
[Basic Attack Effect] Conjures an ice storm nearby to deal 80% damage to 6 target(s) 5 time(s).
- Lv. 62 Ice Strike - Damage: Ice Strike damage +10%
- Lv. 66 Ice Strike - Damage: Ice Strike damage +11%
- Lv. 71 Ice Strike - Boss Monster Damage: Adds 10% Boss Monster Damage to Ice Strike
- Lv. 76 Ice Strike - Damage: Ice Strike damage +12%
- Lv. 80 Ice Strike - Damage: Ice Strike damage +13%
- Lv. 84 Ice Strike - Boss Monster Damage: Adds 10% Boss Monster Damage to Ice Strike
- Lv. 88 Ice Strike - Damage: Ice Strike damage +14%
- Lv. 92 Ice Strike - Damage: Ice Strike damage +15%
- Lv. 96 Ice Strike - Strike: Ice Strike target strike count +1
Glacier Wall
- Active
- Unlock level 63
- Cooldown 22 sec
- MP 60
Creates an icy wall in front to deal 290% damage to 8 target(s) 3 time(s), freezing them for 2 sec.
- Lv. 68 Glacier Wall - Damage: Glacier Wall damage +80%
- Lv. 90 Glacier Wall - Reuse: Decreases the Glacier Wall cooldown by 30%
Frozen Break
- Passive
- Unlock level 66
When attacking, deals increased damage equal to the number of Frost stacks on targets * 3%.
- Lv. 98 Frozen Break - Damage: Frozen Break increases damage by 2%p per Frost stack
Thunder Sphere
- Active
- Unlock level 69
- Cooldown 30 sec
- MP 75
Summons a ball of lightning that lasts for 10 sec. The ball moves to nearby targets and deals 100% damage to 6 target(s) near the ball 3 time(s) every 2 sec. This skill applies an additional 150% Normal Monster Damage.
- Lv. 73 Thunder Sphere - Damage: Thunder Sphere damage +50%
- Lv. 78 Thunder Sphere - Reuse: Decreases the Thunder Sphere cooldown by 30%
- Lv. 94 Thunder Sphere - Normal Monster Damage: Thunder Sphere additionally increases Normal Monster Damage by 100%p
- Lv. 104 Thunder Sphere - Strike Interval: Decreases the Thunder Sphere strike interval by 30%
Elemental Reset
- Passive
- Unlock level 72
When attacking, increases the target's damage taken by 10% for 7 sec with a 20% chance.
- Lv. 82 Elemental Reset - Chance: Doubles the activation chance of Elemental Reset
Magic Critical
- Passive
- Unlock level 74
Increases Critical Rate by 8% and Critical Damage by 12%.
Element Amplification
- Passive
- Unlock level 75
When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 15%.
4th Job
Chain Lightning
- Active
- Unlock level 100
- MP 130
[Basic Attack Effect] Fires electric currents that spread around the target to deal 290% damage to 6 target(s) 5 time(s).
- Lv. 102 Chain Lightning - Damage: Chain Lightning damage +10%
- Lv. 106 Chain Lightning - Damage: Chain Lightning damage +11%
- Lv. 111 Chain Lightning - Boss Monster Damage: Adds 10% Boss Monster Damage to Chain Lightning
- Lv. 116 Chain Lightning - Damage: Chain Lightning damage +12%
- Lv. 120 Chain Lightning - Damage: Chain Lightning damage +13%
- Lv. 124 Chain Lightning - Boss Monster Damage: Adds 10% Boss Monster Damage to Chain Lightning
- Lv. 128 Chain Lightning - Damage: Chain Lightning damage +14%
- Lv. 132 Chain Lightning - Damage: Chain Lightning damage +15%
- Lv. 136 Chain Lightning - Strike: Chain Lightning target strike count +1
Maple Hero
- Passive
- Unlock level 100
Increases Final Damage of the following skills: Thunder Sphere 20% Glacier Wall 30% Thunder Bolt 100%
Freezing Breath
- Active
- Unlock level 103
- Cooldown 45 sec
- MP 150
Summons a frost breath that lasts for 5 sec to deal 800% damage to 10 target(s) in front every 0.5 sec.
- Lv. 108 Freezing Breath - Damage: Freezing Breath damage +50%
- Lv. 118 Freezing Breath - Weaken: Targets damaged by Freezing Breath take 15% increased damage for 30 sec
Blizzard
- Active
- Unlock level 105
- Cooldown 33 sec
- MP 105
Drops frost spears on random nearby targets to deal 600% damage to 5 target(s) 3 time(s). 3 frost spears are summoned.
- Lv. 113 Blizzard - Final Attack: [Blizzard in Slot] When attacking, deals {#expr:750 * (1 + x * 0.004)}% additional damage with a 20% chance (Damage increases with Blizzard skill level)
- Lv. 134 Blizzard - Damage: Decreases the Frozen Orb strike interval by 50 sec
Frozen Orb
- Active
- Unlock level 107
- Cooldown 23 sec
- MP 110
Summons an ice orb that moves forward for 5 sec to deal 900% damage to 10 target(s) near the orb every 0.5 sec. If there is 1 target near the orb, the damage is halved.
- Lv. 122 Frozen Orb - Damage: Frozen Orb damage +50%
- Lv. 126 Frozen Orb - Strike Interval: Decreases the Elquines strike interval by 0.2%
Infinity
- Active
- Unlock level 110
- Cooldown 30 sec
- MP 90
Increases your Final Damage by 15% for 15 sec, and additionally increases by 1% every 1 sec. The additional effect stacks up to 10 times.
Elquines
- Active
- Unlock level 115
- Cooldown 80 sec
- MP 180
Summons Elquines for 30 sec. Elquines attacks 3 nearby target(s) every 4 sec to deal 3500% damage.
- Lv. 130 Elquines - Strike Interval: Blizzard damage +40%
- Lv. 138 Elquines - Damage & Target: Elquines damage +50%, max targets +3
Buff Mastery
- Passive
- Unlock level 117
Increases buff duration by 10%.
Arcane Aim
- Passive
- Unlock level 120
When attacking, increases Final Damage by 3% for 10 sec with a 25% chance. Stacks up to 5 times.
Frost Clutch
- Passive
- Unlock level 125
When attacking, increases your lightning skill damage by the number of Frost stacks on targets * 6%.
Source Notes
Where this Arch Mage (Ice Lightning) data came from
This page is an unofficial fan reference. Skill details are compiled from source references and in-game or player-submitted notes where available. Recheck close decisions in game because MapleStory Idle RPG can change through patches.