Magician Job
MapleStory Idle RPG Bishop skills and mastery
Holy magician with party support, recovery, defensive utility, and light-based attacks.
Quick Answer
What is Bishop in MapleStory Idle RPG?
Bishop is a magician job in MapleStory Idle RPG. This reference lists its active skills, passive skills, unlock levels, cooldowns, and mastery upgrades so players can check progression details without relying on screenshots alone.
Notable Skills
Bishop skills players commonly check
- Energy BoltActive
- Mana WavePassive
- Nimble FeetActive
- TeleportActive, unlocks at level 10
- Magic GuardActive, unlocks at level 15
- Holy ArrowActive, unlocks at level 30
- Magic AccelerationPassive, unlocks at level 33
- InvinciblePassive, unlocks at level 35
Mastery
Bishop job mastery upgrades
Main Stat +30
Critical Rate +5%
Basic Attack Damage +15%
Accuracy +5
Max Damage Multiplier +10%
Basic Attack Target +1
Skill Damage +15%
Skill Reference
All Bishop skills by job advancement
1st Job
Energy Bolt
- Active
- MP 15
[Basic Attack Effect] Fires explosive concentrated energy to deal 26% damage to 3 nearby target(s) 2 time(s).
- Lv. 12 Energy Bolt - Damage: Energy Bolt damage +15%
- Lv. 15 Energy Bolt - Target: Energy Bolt max targets +1
- Lv. 19 Energy Bolt - Damage: Energy Bolt damage +20%
- Lv. 22 Energy Bolt - Target: Energy Bolt max targets +1
- Lv. 26 Energy Bolt - Damage: Energy Bolt damage +20%
Mana Wave
- Passive
Enables you to jump mid-air to travel further.
Nimble Feet
- Active
- Cooldown 60 sec
- MP 80
Increases Attack Speed by 15% and Speed by 10% for 15 sec.
Teleport
- Active
- Unlock level 10
- Cooldown 10 sec
- MP 10
Teleports a certain distance up down right or left based on the direction entered. In Chapter hunts this skill's cooldown is decreased by 50% upon activation. This skill activates instantly and cancels the skill that was being used.
- Lv. 24 Teleport - Reuse: Decreases the Teleport cooldown by 30%
Magic Guard
- Active
- Unlock level 15
- Cooldown 30 sec
- MP 5
Increases Attack by 12% and Defense by 12% for 15 sec.
- Lv. 21 Magic Guard - Reuse: Decreases the Magic Guard cooldown by 30%
2nd Job
Holy Arrow
- Active
- Unlock level 30
[Basic Attack Effect] Fires Holy Arrows to deal 40% damage to 5 target(s) in front 3 time(s).
- Lv. 32 Holy Arrow - Damage: Holy Arrow damage +15%
- Lv. 37 Holy Arrow - Target: Holy Arrow max targets +1
- Lv. 42 Holy Arrow - Damage: Holy Arrow damage +20%
- Lv. 47 Holy Arrow - Boss Monster Damage: Adds 15% Boss Monster Damage to Holy Arrow
- Lv. 52 Holy Arrow - Damage: Holy Arrow damage +20%
- Lv. 56 Holy Arrow - Strike: Holy Arrow target strike count +1
Magic Acceleration
- Passive
- Unlock level 33
Increases Attack Speed by 5%.
Invincible
- Passive
- Unlock level 35
Increases INT by 10% of your Defense.
Heal
- Active
- Unlock level 38
- Cooldown 18 sec
Grants Continuous Recovery to allied players for 10 sec recovering their HP by 1% every 1 sec. If the target's HP is 70% or higher for the duration of the skill increases Attack by 10%.
- Lv. 39 Heal - Persistence: Heal duration +50%
- Lv. 54 Heal - Attack: When your HP is 50% of higher, increases Attack by 8%
Bless
- Active
- Unlock level 40
- Cooldown 24 sec
Increases the Attack of allied players by 16% for 15 sec.
- Lv. 44 Bless - Persistence: Bless duration +30%
Spell Mastery
- Passive
- Unlock level 43
Increases Min Damage Multiplier by 15%.
MP Eater
- Passive
- Unlock level 45
When attacking recovers MP by 1.5% with a 50% chance.
- Lv. 49 MP Eater - MP Boost: When your MP is 50% or higher, increases Attack Speed by 7%
High Wisdom
- Passive
- Unlock level 50
Increases Critical Rate by 8%.
3rd Job
Divine Protection
- Passive
- Unlock level 60
At the start of the battle activates a holy barrier to increase Defense by 25% for 15 sec and become immune to debuffs for 2 sec. Activates every 20 sec thereafter.
Shining Ray
- Active
- Unlock level 60
[Basic Attack Effect] Deals 80% damage to 6 nearby target(s) 5 time(s) with a ray of holy light.
- Lv. 62 Shining Ray - Damage: Shining Ray damage +10%
- Lv. 66 Shining Ray - Damage: Shining Ray damage +11%
- Lv. 71 Shining Ray - Boss Monster Damage: Adds 10% Boss Monster Damage to Shining Ray
- Lv. 76 Shining Ray - Damage: Shining Ray damage +12%
- Lv. 80 Shining Ray - Damage: Shining Ray damage +13%
- Lv. 84 Shining Ray - Boss Monster Damage: Adds 10% Boss Monster Damage to Shining Ray
- Lv. 88 Shining Ray - Damage: Shining Ray damage +14%
- Lv. 92 Shining Ray - Damage: Shining Ray damage +15%
- Lv. 96 Shining Ray - Strike: Shining Ray target strike count +1
Triumph Feather
- Passive
- Unlock level 63
When attacking harnesses the power of the angel for 10 sec with a 15% chance. When attacking for the duration of the skill creates angel feathers with a 35% chance to deal 150% additional damage 2 time(s). This does not activate again on the same target for 1 sec.
- Lv. 73 Triumph Feather - Damage: Triumph Feather damage +50%
- Lv. 78 Triumph Feather - Chance: Triumph Feather activation chance +10%
- Lv. 94 Triumph Feather - Harnessing: When harnessing the power of the angel, activates the additional damage effect to 7 random nearby target(s). Removes activation time limit
- Lv. 104 Triumph Feather - Strike: Triumph Feather target strike count +1
Holy Fountain
- Active
- Unlock level 66
- Cooldown 40 sec
Summons a Holy Fountain that lasts for 25 sec recovering the HP of allied players in range by 2%. The recovery effect of the Holy Fountain cannot be granted again for 3 sec.
- Lv. 68 Holy Fountain - Boss Monster Damage: When Holy Fountain's recovery effect is activated, increases the target's Boss Monster Damage by 10% for 15 sec
Holy Magic Shell
- Active
- Unlock level 69
- Cooldown 27 sec
Increases Attack by 15% and decreases damage taken by allied players by 5% for 22 sec.
- Lv. 82 Holy Magic Shell - Purification: When Holy Magic Shell is activated, removes 1 debuff(s) from the target
Holy Symbol
- Passive
- Unlock level 72
Increases allied players' Normal Monster Damage by 15% and Debuff Tolerance by 5 for 14 sec every 28 sec.
- Lv. 90 Holy Symbol - Damage Boost: When Holy Symbol is activated, increases your damage by 25% if the number of allied players, excluding yourself, is 2 or lower
- Lv. 98 Holy Symbol - Persistence: Holy Symbol duration +50%
Magic Critical
- Passive
- Unlock level 74
Increases Critical Rate by 8% and Critical Damage by 12%.
Element Amplification
- Passive
- Unlock level 75
If current MP is 50% or higher increases MP cost by 10% and Final Damage by 15%.
4th Job
Big Bang
- Active
- Unlock level 100
[Basic Attack Effect] Spreads holy power that culminates in a holy explosion to deal 290% damage to 6 target(s) 5 time(s).
- Lv. 102 Big Bang - Damage: Big Bang damage +10%
- Lv. 106 Big Bang - Damage: Big Bang damage +11%
- Lv. 111 Big Bang - Boss Monster Damage: Adds 10% Boss Monster Damage to Big Bang
- Lv. 116 Big Bang - Damage: Big Bang damage +12%
- Lv. 120 Big Bang - Damage: Big Bang damage +13%
- Lv. 124 Big Bang - Boss Monster Damage: Adds 10% Boss Monster Damage to Big Bang
- Lv. 128 Big Bang - Damage: Big Bang damage +14%
- Lv. 132 Big Bang - Damage: Big Bang damage +15%
- Lv. 136 Big Bang - Strike: Big Bang target strike count +1
Maple Hero
- Passive
- Unlock level 100
Increases Final Damage of the following skills: Triumph Feather 50% Increases HP Recovery of the following skills: Heal 25%, Holy Fountain 30%
Angel Ray
- Active
- Unlock level 103
- Cooldown 17 sec
Attacks the target with a holy sword 3 times to deal 680% damage 2 time(s) each and stuns them for 1 sec.
- Lv. 108 Angel Ray - Damage: Angel Ray damage +50%
- Lv. 122 Angel Ray - Boss Monster Damage: When hitting a boss monster with Angel Ray, deals 680% additional damage (Damage increases with Angel Ray skill level)
Genesis
- Active
- Unlock level 105
- Cooldown 23 sec
Drops a pillar of holy light on 10 nearby target(s) to deal 700% damage 6 time(s).
- Lv. 118 Genesis - Damage: Genesis damage +50%
- Lv. 126 Genesis - Reuse: Decreases the Genesis cooldown by 30%
Advanced Blessing
- Active
- Unlock level 107
- Cooldown 26 sec
Increases the Final Damage of allied players by 7% and decreases their MP Cost by 7% for 20 sec.
- Lv. 113 Advanced Blessing - Final Damage: When your MP is 50% or higher for the duration of Advanced Blessing, increases your Final Damage by 4%
Infinity
- Active
- Unlock level 110
- Cooldown 30 sec
- MP 90
Increases your Final Damage by 15% for 15 sec and additionally increases by 1% every 1 sec. The additional effect stacks up to 10 times.
Bahamut
- Active
- Unlock level 115
- Cooldown 80 sec
Summons Bahamut for 30 sec. Bahamut attacks 3 nearby target(s) every 4 sec to deal 3500% damage.
- Lv. 130 Bahamut - Damage & Target: Bahamut damage +50%, max targets +3
- Lv. 138 Bahamut - Reuse: Decreases the Bahamut cooldown by 30%
Buff Mastery
- Passive
- Unlock level 117
Increases buff duration by 10%.
Arcane Aim
- Passive
- Unlock level 120
When attacking increases Final Damage by 3% for 10 sec with a 25% chance. Stacks up to 5 times.
Blood of the Divine
- Passive
- Unlock level 125
Increases Final Damage by 5%. For every 10% of current HP increases Critical Damage by 2%.
- Lv. 134 Blood of the Divine - Attack Speed: Increases Attack Speed by 1.5% for every 10% of current HP
Source Notes
Where this Bishop data came from
This page is an unofficial fan reference. Skill details are compiled from source references and in-game or player-submitted notes where available. Recheck close decisions in game because MapleStory Idle RPG can change through patches.