Magician Job
MapleStory Idle RPG Arch Mage (Fire Poison) skills and mastery
Fire and poison magician focused on lingering damage, explosive detonations, and area control.
Quick Answer
What is Arch Mage (Fire Poison) in MapleStory Idle RPG?
Arch Mage (Fire Poison) is a magician job in MapleStory Idle RPG. This reference lists its active skills, passive skills, unlock levels, cooldowns, and mastery upgrades so players can check progression details without relying on screenshots alone.
Notable Skills
Arch Mage (Fire Poison) skills players commonly check
- Energy BoltActive
- Mana WavePassive
- Nimble FeetActive
- TeleportActive, unlocks at level 10
- Magic GuardActive, unlocks at level 15
- Flame OrbActive, unlocks at level 30
- Magic AccelerationPassive, unlocks at level 33
- IgnitePassive, unlocks at level 35
Mastery
Arch Mage (Fire Poison) job mastery upgrades
Main Stat +30
Critical Rate +5%
Basic Attack Damage +15%
Accuracy +5
Max Damage Multiplier +10%
Basic Attack Target +1
Skill Damage +15%
Skill Reference
All Arch Mage (Fire Poison) skills by job advancement
1st Job
Energy Bolt
- Active
- MP 15
[Basic Attack Effect] Fires explosive concentrated energy to deal 26% damage to 3 nearby target(s) 2 time(s).
- Lv. 12 Energy Bolt - Damage: Energy Bolt damage +15%
- Lv. 15 Energy Bolt - Target: Energy Bolt max targets +1
- Lv. 19 Energy Bolt - Damage: Energy Bolt damage +20%
- Lv. 22 Energy Bolt - Target: Energy Bolt max targets +1
- Lv. 26 Energy Bolt - Damage: Energy Bolt damage +20%
Mana Wave
- Passive
Enables you to jump mid-air to travel further.
Nimble Feet
- Active
- Cooldown 60 sec
- MP 80
Increases Attack Speed by 15% and Speed by 10% for 15 sec.
Teleport
- Active
- Unlock level 10
- Cooldown 10 sec
- MP 10
Teleports a certain distance up, down, right, or left based on the direction entered. In Chapter hunts, this skill's cooldown is decreased by 50% upon activation. This skill activates instantly and cancels the skill that was being used.
- Lv. 24 Teleport - Reuse: Decreases the Teleport cooldown by 30%
Magic Guard
- Active
- Unlock level 15
- Cooldown 30 sec
Increases Attack by 12% and Defense by 12% for 15 sec.
- Lv. 21 Magic Guard - Reuse: Decreases the Magic Guard cooldown by 30%
2nd Job
Flame Orb
- Active
- Unlock level 30
- MP 25
[Basic Attack Effect] Shoots flaming orbs in front to deal 40% damage to 5 target(s) 3 time(s).
- Lv. 32 Flame Orb - Damage: Flame Orb damage +15%
- Lv. 37 Flame Orb - Target: Flame Orb max targets +1
- Lv. 42 Flame Orb - Damage: Flame Orb damage +20%
- Lv. 47 Flame Orb - Boss Monster Damage: Adds 15% Boss Monster Damage to Flame Orb
- Lv. 52 Flame Orb - Damage: Flame Orb damage +20%
- Lv. 56 Flame Orb - Strike: Flame Orb target strike count +1
Magic Acceleration
- Passive
- Unlock level 33
Increases Attack Speed by 5%.
Ignite
- Passive
- Unlock level 35
When attacking with fire skills, creates a wall of fire on the target's location for 20 sec with a 50% chance. The wall of fire deals 13% continuous damage to 3 target(s) every 1 sec. The wall of fire applies an additional 250% Normal Monster Damage, and up to 3 can be maintained at once.
- Lv. 54 Ignite - Damage: Ignite damage +100%
Poison Breath
- Active
- Unlock level 38
- Cooldown 18 sec
- MP 45
Changes the air to toxic vapor to deal 160% damage to 6 nearby target(s) 3 time(s).
- Lv. 39 Poison Breath - Damage: Poison Breath damage +50%
Meditation
- Active
- Unlock level 40
- Cooldown 30 sec
- MP 50
Increases the Attack of allied players by 20% for 15 sec.
- Lv. 44 Meditation - Persistence: Meditation duration +30%
Spell Mastery
- Passive
- Unlock level 43
Increases Min Damage Multiplier by 15%.
MP Eater
- Passive
- Unlock level 45
When attacking, recovers MP by 1.5% with a 50% chance.
- Lv. 49 MP Eater - MP Boost: When your MP is 50% or higher, increases Attack Speed by 7%
Elemental Drain
- Passive
- Unlock level 50
When hitting with poison element, inflicts Poison for 20 sec with a 50% chance. Poison deals 8% damage every 1 sec and stacks up to 5 times.
3rd Job
Elemental Adapting
- Passive
- Unlock level 60
Activates a shroud every 15 sec to increase Defense by 2% for 25 sec and become immune to debuffs for 20 sec.
Explosion
- Active
- Unlock level 60
- MP 50
[Basic Attack Effect] Creates a fiery explosion to deal 80% damage to 6 nearby target(s) 5 time(s).
- Lv. 62 Explosion - Damage: Explosion damage +10%
- Lv. 66 Explosion - Damage: Explosion damage +11%
- Lv. 71 Explosion - Boss Monster Damage: Adds 10% Boss Monster Damage to Explosion
- Lv. 76 Explosion - Damage: Explosion damage +12%
- Lv. 80 Explosion - Damage: Explosion damage +13%
- Lv. 84 Explosion - Boss Monster Damage: Adds 10% Boss Monster Damage to Explosion
- Lv. 88 Explosion - Damage: Explosion damage +14%
- Lv. 92 Explosion - Damage: Explosion damage +15%
- Lv. 96 Explosion - Strike: Explosion target strike count +1
Poison Mist
- Active
- Unlock level 63
- Cooldown 35 sec
- MP 70
Explodes poison to deal 160% damage to 10 nearby target(s) 3 time(s) and creates a poisonous fog for 20 sec. The poisonous fog deals 70% continuous damage to 10 targets in range every 0.8 sec.
- Lv. 68 Poison Mist - Damage: Poison Mist damage +50%
- Lv. 90 Poison Mist - Reuse: Decreases the Poison Mist cooldown by 30%
- Lv. 104 Poison Mist - Strike Interval: Decreases the Poison Mist's poisonous fog strike interval by 50%
Burning Magic
- Passive
- Unlock level 66
When attacking, deals increased damage equal to the number of Poison stacks on targets * 3%.
- Lv. 98 Burning Magic - Damage: Burning Magic increases damage by 2%p per Poison stack
Creeping Toxin
- Active
- Unlock level 69
- Cooldown 27 sec
- MP 65
Summons a toxic explosive magical pentacle for 15 sec to create explosions upon hitting Poisoned targets with your fire skills for the duration. The explosion deals 120% damage 2 time(s) and creates successive explosions if there are Poisoned targets nearby. Targets that have exploded will not explode again for 2 seconds.
- Lv. 73 Creeping Toxin - Poison: Inflicts 3 stacks of Poison to nearby target(s) that are not poisoned every 2 seconds for the Creeping Toxin duration.
- Lv. 78 Creeping Toxin - Damage: Creeping Toxin damage +50%
- Lv. 94 Creeping Toxin - Normal Monster Damage: Creeping Toxin additionally increases Normal Monster Damage by 100%p
Elemental Reset
- Passive
- Unlock level 72
When attacking, increases the target's damage taken by 10% for 7 sec with a 20% chance.
- Lv. 82 Elemental Reset - Chance: Doubles the activation chance of Elemental Reset
Magic Critical
- Passive
- Unlock level 74
Increases Critical Rate by 8% and Critical Damage by 12%.
Element Amplification
- Passive
- Unlock level 75
When current MP is 50% or higher, increases MP cost by 10% and also increases Final Damage by 15%.
4th Job
Flame Sweep
- Active
- Unlock level 100
- MP 130
[Basic Attack Effect] Sweeps with powerful flames to deal 290% damage to 6 target(s) in front 5 time(s).
- Lv. 102 Flame Sweep - Damage: Flame Sweep damage +10%
- Lv. 106 Flame Sweep - Damage: Flame Sweep damage +11%
- Lv. 111 Flame Sweep - Boss Monster Damage: Adds 10% Boss Monster Damage to Flame Sweep
- Lv. 116 Flame Sweep - Damage: Flame Sweep damage +12%
- Lv. 120 Flame Sweep - Damage: Flame Sweep damage +13%
- Lv. 124 Flame Sweep - Boss Monster Damage: Adds 10% Boss Monster Damage to Flame Sweep
- Lv. 128 Flame Sweep - Damage: Flame Sweep damage +14%
- Lv. 132 Flame Sweep - Damage: Flame Sweep damage +15%
- Lv. 136 Flame Sweep - Strike: Flame Sweep target strike count +1
Maple Hero
- Passive
- Unlock level 100
Increases Final Damage of the following skills: Creeping Toxin 10% Poison Mist 10% Ignite 50% Elemental Drain 150% Poison Breath 80%
Mist Eruption
- Passive
- Unlock level 103
If targets in range of Poison Mist die, the poisonous fog explodes to deal 3000% damage to 10 target(s). This is triggered once for each Poison Mist, and it explodes once more as the poisonous fog dissipates.
- Lv. 108 Mist Eruption - Explosion: Mist Eruption max explosion count +1\n(Cooldown: 2 sec)
- Lv. 122 Mist Eruption - Damage: Mist Eruption damage +100%
Meteor Shower
- Active
- Unlock level 105
- Cooldown 33 sec
- MP 105
Drops meteorites on random nearby target locations to deal 600% damage to 5 target(s) 3 time(s). 3 meteorites are summoned.
- Lv. 113 Meteor Shower - Final Attack: [Meteor Shower in Slot] When attacking, deals {#expr:750 * (1 + x * 0.004)}% additional damage with a 20% chance (Damage increases with Meteor Shower skill level)
- Lv. 134 Meteor Shower - Damage: [Flame Haze in Slot] When attacking with fire skills, inflicts Flame Haze Burn with a 50% chance
Flame Haze
- Active
- Unlock level 107
- Cooldown 25 sec
- MP 150
Summons a fire orb that moves forward and sets it off after 1.5 sec to deal 1200% damage to 10 target(s) near the orb, and inflicts them with Burn for 10 sec to deal 150% continuous damage every 1 sec. If the target is a boss, the Burn lasts for 30 sec. Burn can be applied up to 5 times individually.
- Lv. 118 Flame Haze - Poisonous Fog: Creates Poison Mist poisonous fog upon using Flame Haze
- Lv. 126 Flame Haze - Burn: Ifrit duration +5 sec, max targets +{1}
Infinity
- Active
- Unlock level 110
- Cooldown 30 sec
- MP 90
Increases your Final Damage by 15% for 15 sec, and additionally increases by 1% every 1 sec. The additional effect stacks up to 10 times.
Ifrit
- Active
- Unlock level 115
- Cooldown 80 sec
- MP 180
Summons Ifrit for 30 sec. Ifrit attacks 3 nearby target(s) every 4 sec to deal 3500% damage.
- Lv. 130 Ifrit - Damage: Meteor Shower damage +20%
- Lv. 138 Ifrit - Persistence & Target: Ifrit damage +10% per Burn effect on the target
Buff Mastery
- Passive
- Unlock level 117
Increases buff duration by 10%.
Arcane Aim
- Passive
- Unlock level 120
When attacking, increases Final Damage by 3% for 10 sec with a 25% chance. Stacks up to 5 times.
Fervent Drain
- Passive
- Unlock level 125
When attacking, increases your fire skill damage by the number of Poison stacks on targets * 6%.
Source Notes
Where this Arch Mage (Fire Poison) data came from
This page is an unofficial fan reference. Skill details are compiled from source references and in-game or player-submitted notes where available. Recheck close decisions in game because MapleStory Idle RPG can change through patches.