Stats, Abilities & Potential

Stat Prioritisation by Source Guide

Use this when you know a stat is good, but not where to roll it: Hero Power abilities, cubes, artifacts, companions, or equipment.

Adapted from the Ability Focus Guide in Mapleidle & Classic Guides, with related stat explainers linked below.

Use this guide with

Stat basics before you roll.

This page is about where a stat is easiest or hardest to get. If you need the stat-by-stat meaning first, start with Stats Information, then use this page to decide which system should carry each line.

Quick answer

Roll scarce stats in the places that can actually carry them.

The same stat can be amazing in one system and a weak use of rolls in another. A good setup does not blindly stack Damage % everywhere; it uses each source for the lines that are hardest to replace elsewhere.

Simple rule

Put Boss/Normal Monster Damage and Attack Speed on Hero Power abilities when possible, keep premium cube lines for cubes, and let artifacts fill strong restricted lines when that artifact can roll them.

Priority by source

The parent checklist for abilities, cubes, artifacts, companions, and gear.

1

Hero Power abilities

  • Tier 1Normal Monster Damage, Boss Monster Damage, Attack Speed
  • Tier 2Min Damage, Max Damage
  • Tier 3Main Stat, Damage %

Damage % is still fine early, but it becomes easier to replace than the scarce target-damage and speed lines.

2

Cube potentials

  • Tier 0Crit Damage, Final Damage, all-skill levels, important 4th Job skill levels
  • Tier 1Damage %, Main Stat %, Crit Rate
  • Tier 2Min Damage, Max Damage, especially later
  • Tier 3Attack Speed, flat Main Stat

Keep strong lower-tier rolls while you build usable cube sets; do not tunnel one perfect item too early.

Use the Cube Potential by Slot guide when the question is which gear slot deserves cubes first.

3

Artifact potentials

  • Tier 0Artifact-specific standouts, such as Boss Damage or Defense Penetration when available
  • Tier 1Damage %, Main Stat %
  • Tier 2Crit Rate, Min Damage, Max Damage

Because artifacts restrict what can roll, a standout line on the right artifact can jump above the general order.

4

Companions

  • Tier 1Boss Monster Damage, Normal Monster Damage, Attack Speed
  • Tier 2Crit Rate, Max Damage, Min Damage
  • ContextJob-specific support stats when the class actually uses them

For short-duration content, reaching 100% Crit Rate with companion buffs can beat another raw damage line.

5

Equipment

  • Tier 1Crit Damage, Crit Rate, Boss Monster Damage, Normal Monster Damage
  • Tier 2Attack, 3rd Job Skill Level, useful all-skill or tier-specific skill lines
  • ContextAccuracy when missed attacks or companion replacement are the real issue

Equipment is where the content target matters most: bossing, farming, and accuracy checks can all want different keeps.

How to choose

Think in buckets, not a single universal best stat.

Your priority changes when one damage bucket is already much higher than the others. Damage % is strong early, but it falls in relative value when your Damage % bucket is already stacked. Main Stat %, Min/Max Damage, Crit Damage, and target damage can catch up or pass it depending on the account.

Early accounts Keep broad damage lines. Damage %, main stat, and Crit Rate usually feel good because few buckets are stacked yet.
Growing accounts Start separating bossing, farming, and short-burst setups so one page does not have to solve everything.
High-stat accounts Recheck Main Stat %, Min/Max, and Crit Damage before adding more Damage % to an already high bucket.

Stage context

Let the content decide the tie-breaker.

If two options are close, choose the one that fixes the content you are actually failing. Boss Monster Damage is not a farming stat. Normal Monster Damage does not help the boss check. Accuracy only matters when misses are part of the problem.

  • Bossing pages should favor Boss Monster Damage and boss-specific support lines.
  • Farming pages should favor Normal Monster Damage and clear-speed lines.
  • Crit Rate drops after you can reliably reach 100% for the content window.
  • Attack Speed is best when your job, companion setup, and mana can use the extra casts.
  • Accuracy can replace a support dependency if it lets you stop relying on a hit-chance companion setup.

Deep dive

Cube potential order: get usable lines across gear before tunneling one item.

The cube thread is related, but it answers a different question: once you know which cube lines are good, where should your cubes go first?

  • Glove, cape, and pants are the highest-priority cube targets.
  • Shoes and top sit behind those, with top gaining value from attack-count and basic-attack style bonuses.
  • Spread cubes until you have useful lines, then focus harder on Unique or Legendary upgrades.
  • Keep strong lower-tier rolls instead of deleting every useful line chasing a perfect line immediately.
Source thread

Read the original Cube Potential Order discussion for the gear-slot reasoning.

The standalone Cube Potential by Slot page expands this Discord thread into a slot-by-slot guide with public source checks for slot-special lines.

Deep dive

Damage % is easy early. Min and max damage age better.

Damage % is one of the easiest early lines to understand and keep. The tradeoff is that many systems can stack it, so another Damage % line may become less exciting once that bucket is already high.

  • Damage % is strong while your account has fewer stacked multipliers.
  • Min Damage and Max Damage become more attractive later because they are harder to source.
  • Keep Max Damage at or above Min Damage so the added range is not wasted.
  • Hero Power abilities are one of the better places to carry Min/Max lines after target damage and Attack Speed.
Source thread

Read the original Damage and Min/Max Damage explanation for the bucket logic.

Deep dive

Main Stat % depends on how much base stat you already have.

Main Stat % is weak when your base stat is low and much better once the base number is large. That is why it can look unimpressive early but compete with Damage % later.

  • Every 100 main stat contributes about 1% Stat Prop. Damage.
  • Main Stat also adds attack value, so the line is not only a damage-bucket number.
  • Main Stat % becomes easier to justify once your base main stat is high enough for the percent line to create a large flat-stat gain.
  • At Legendary or Mystic ability quality, Main Stat can be worth comparing against another Damage % line instead of auto-skipping it.
Source thread

Read the original Main Stat and Main Stat % explanation for the scaling context.

Deep dive

Boss damage, normal monster damage, and Attack Speed are source-sensitive.

Boss Monster Damage and Normal Monster Damage are powerful because they match the content target. Attack Speed is powerful only when the class and setup can turn faster casts into real damage.

  • Hero Power abilities are one of the best places to roll Boss Monster Damage and Normal Monster Damage.
  • One matching target-damage line is a strong baseline; two matching lines can define a page.
  • Attack Speed has a hard cap, so more lines are not automatically better.
  • Attack Speed is most valuable on jobs and setups that benefit from extra casts, stacks, or passive triggers.
Source thread

Read the original Boss/Monster Damage and Attack Speed explanation for the cap and use-case notes.

Source threads

Source links for the parent guide and child explanations.

These are the Discord source threads used for the parent checklist and the explanation subsections above.

Guide changelog

How this page has changed.

Added links to the Cube Potential by Slot and Equipment Presets guides so this page can stay as the parent source-priority overview.
First site adaptation from the Ability Focus Guide, organized as the parent stat-priority guide for abilities, cube potentials, artifact potentials, companions, and equipment. Expanded the source rows into tiered lists and added child subsections for cube order, Damage versus Min/Max, Main Stat scaling, and target damage or Attack Speed context.
Original Discord guide posted in Mapleidle & Classic Guides.
Sources referenced