Stats, Abilities & Potential

Cube Potential by Slot Guide

A slot-by-slot cube guide for deciding where to spend cubes, which special lines are worth protecting, and when a roll is good enough.

Adapted from the Cube Potential Order thread in Mapleidle & Classic Guides.

Before cubing

Cube slots for what only that slot can do.

Cubes are easiest to waste when every item is treated the same. The strongest long-term targets are usually slots with special lines that are hard to replace elsewhere.

Quick answer

Prioritize slots with special damage lines first.

Spread cubes first so every equipped item has usable offensive lines. After that, push gloves, cape, bottom, and ring because their special lines are hard to replace.

Spread usable lines Gloves Cape Bottom Ring Patch weak slots

Slot lines

Special potential values by slot.

GlovesCritical Damage
Epic
10%
Unique
20%
Legendary
30%
Mythic
50%
CapeFinal Damage
Epic
3%
Unique
5%
Legendary
8%
Mythic
12%
BottomFinal Damage
Epic
3%
Unique
5%
Legendary
8%
Mythic
12%
EarringSkill Damage
Epic
8%
Unique
14%
Legendary
21%
Mythic
30%
RingAll skill levels
Epic
+5
Unique
+8
Legendary
+12
Mythic
+16
HatCooldown reduction
Epic
0.5 sec
Unique
1 sec
Legendary
1.5 sec
Mythic
2 sec
ShoesCompanion duration
Epic
5%
Unique
8%
Legendary
12%
Mythic
20%
BeltBuff duration
Epic
5%
Unique
8%
Legendary
12%
Mythic
20%
TopBasic attack targets
Epic
-
Unique
+1
Legendary
+2
Mythic
+3
ShoulderDefense Penetration
Epic
-
Unique
8%
Legendary
12%
Mythic
20%

Cube order

Start with high-impact slots, then patch the rest.

1

Gloves, cape, bottom, ring

Best long-term targets because they carry Critical Damage, Final Damage, or all-skill levels.

2

Top and shoulder

Strong when basic attack targets or Defense Penetration solve the content wall. Their special lines begin at Unique.

3

Helmet, belt, shoes

Cooldown, buff duration, and companion duration are build pieces. They move up only when your job or content uses them well.

What to keep

Do not delete useful lines just because they are not perfect.

  • Keep Critical Damage on gloves unless the other lines are truly dead.
  • Keep Final Damage on cape or bottom as a premium long-term line.
  • Keep all-skill or tier-specific skill lines when they improve the job skills you actually use.
  • Keep Crit Rate until the full preset reaches 100% reliably.
  • Keep Boss Monster Damage or Normal Monster Damage on the preset that uses that target.
  • Keep Main Stat % once your base main stat is high enough for it to compete with Damage %.

When to settle

Spread power before chasing perfect cubes.

A perfect potential set is a long-term goal. For most players, the faster path is to settle usable lines across all important slots, then return to high-value slots once the rest of the gear is not holding the account back.

Settle early One special line plus one useful damage line is enough to leave the slot alone for now.
Push harder Use more cubes when the slot has a rare special line that directly fits your main content.
Stop and test If a new roll looks close, test the full setup instead of judging by CP alone.

Guide changelog

How this page has changed.

Ported the Discord cube thread, restored rarity values, added post-Horntail earring values, and moved public source references into a small footnote.