Warrior Job

MapleStory Idle RPG Paladin skills and mastery

Light-infused warrior with sturdy defense, party protection, holy marks, and reliable front-line control.

Paladin artwork
31 Total skills
15 Active skills
16 Passive skills
125 Last unlock level

Quick Answer

What is Paladin in MapleStory Idle RPG?

Paladin is a warrior job in MapleStory Idle RPG. This reference lists its active skills, passive skills, unlock levels, cooldowns, and mastery upgrades so players can check progression details without relying on screenshots alone.

Notable Skills

Paladin skills players commonly check

Mastery

Paladin job mastery upgrades

Lv. 14 Main Stat Enhancement

Main Stat +30

Lv. 17 Critical Rate Enhancement

Critical Rate +5%

Lv. 28 Basic Attack Damage Enhancement

Basic Attack Damage +15%

Lv. 34 Accuracy Enhancement

Accuracy +5

Lv. 58 Max Damage Multiplier Enhancement

Max Damage Multiplier +10%

Lv. 64 Basic Attack Target Enhancement

Basic Attack Target +1

Lv. 86 Skill Damage Enhancement

Skill Damage +15%

Skill Reference

All Paladin skills by job advancement

1st Job

Active

Nimble Feet

  • Active
  • Cooldown 60 sec

Increases Attack Speed by 15% and Speed by 10% for 15 sec.

Active

Slash Blast

  • Active

[Basic Attack Effect] Deals 26% damage to 3 target(s) in front 2 time(s).

Mastery upgrades
  • Lv. 12 Slash Blast - Damage: Slash Blast damage +15%
  • Lv. 15 Slash Blast - Target: Slash Blast max targets +1
  • Lv. 19 Slash Blast - Damage: Slash Blast damage +20%
  • Lv. 22 Slash Blast - Target: Slash Blast max targets +1
  • Lv. 26 Slash Blast - Damage: Slash Blast damage +20%
Passive

Warrior Leap

  • Passive

Enables you to jump mid-air to travel further.

Passive

Iron Body

  • Passive
  • Unlock level 10

Increases STR by 30 and Defense by 15%.

Mastery upgrades
  • Lv. 21 Iron Body - Defense: Iron Body additionally increases Defense by 10%p
Passive

Warrior Mastery

  • Passive
  • Unlock level 15

Increases Max HP by 10% and Speed by 10%.

Mastery upgrades
  • Lv. 24 Warrior Mastery - Speed: Warrior Mastery additionally increases Speed by 5%p

2nd Job

Active

Divine Swing

  • Active
  • Unlock level 30

[Basic Attack Effect] Deals 40% damage to 5 target(s) in front 3 time(s).

Mastery upgrades
  • Lv. 32 Divine Swing - Damage: Divine Swing damage +15%
  • Lv. 37 Divine Swing - Target: Divine Swing max targets +1
  • Lv. 42 Divine Swing - Damage: Divine Swing damage +20%
  • Lv. 47 Divine Swing - Boss Monster Damage: Adds 15% Boss Monster Damage to Divine Swing
  • Lv. 52 Divine Swing - Damage: Divine Swing damage +20%
  • Lv. 56 Divine Swing - Strike: Divine Swing target strike count +1
Passive

Weapon Acceleration

  • Passive
  • Unlock level 33

Increases Attack Speed by 5%.

Active

Close Combat

  • Active
  • Unlock level 35
  • Cooldown 18 sec

Deals 460% damage to 7 nearby target(s).

Mastery upgrades
  • Lv. 39 Close Combat - Damage: Close Combat damage +50%
  • Lv. 44 Close Combat - Weaken: Targets damaged by Close Combat take 10% increased damage for 10 sec
Passive

Physical Training

  • Passive
  • Unlock level 38

Increases Basic Attack Damage by 10%.

Passive

Power Stance

  • Passive
  • Unlock level 40

Decreases damage taken by 3% and increases Attack by 8%.

Passive

Weapon Mastery

  • Passive
  • Unlock level 43

Increases Min Damage Multiplier by 15%.

Passive

Vessel of Light

  • Passive
  • Unlock level 45

When attacking with Basic Attack increases Attack by 15% for 10 sec with a 15% chance.

Mastery upgrades
  • Lv. 49 Vessel of Light - Attack: Vessel of Light additionally increases Attack by 5%p
Passive

Final Attack

  • Passive
  • Unlock level 50

When attacking Final Attack is activated with a 25% chance to deal 35% additional damage.

Mastery upgrades
  • Lv. 54 Final Attack - Damage: Final Attack damage +50%

3rd Job

Passive

Achilles

  • Passive
  • Unlock level 60

Decreases damage taken by 6% and increases Debuff Tolerance by 5.

Active

Divine Charge

  • Active
  • Unlock level 60

[Basic Attack Effect] Deals 80% damage to 6 target(s) in front 5 time(s).

Mastery upgrades
  • Lv. 62 Divine Charge - Damage: Divine Charge damage +10%
  • Lv. 66 Divine Charge - Damage: Divine Charge damage +11%
  • Lv. 71 Divine Charge - Boss Monster Damage: Adds 10% Boss Monster Damage to Divine Charge
  • Lv. 76 Divine Charge - Damage: Divine Charge damage +12%
  • Lv. 80 Divine Charge - Damage: Divine Charge damage +13%
  • Lv. 84 Divine Charge - Boss Monster Damage: Adds 10% Boss Monster Damage to Divine Charge
  • Lv. 88 Divine Charge - Damage: Divine Charge damage +14%
  • Lv. 92 Divine Charge - Damage: Divine Charge damage +15%
  • Lv. 96 Divine Charge - Strike: Divine Charge target strike count +1
Active

Rush

  • Active
  • Unlock level 63
  • Cooldown 22 sec

Charges to the front to deal 600% damage to 12 target(s) and stun them for 2.5 sec.

Mastery upgrades
  • Lv. 68 Rush - Damage: Rush damage +80%
  • Lv. 90 Rush - Reuse: Decreases the Rush cooldown by 30%
Active

Noble Demand

  • Active
  • Unlock level 66
  • Cooldown 30 sec

Deals 1600% damage to 8 nearby target(s) and increases their damage taken by 12% for 10 sec.

Mastery upgrades
  • Lv. 73 Noble Demand - Damage: Noble Demand damage +50%
  • Lv. 94 Noble Demand - Reuse: Decreases the Noble Demand cooldown by 30%
Active

Combat Orders

  • Active
  • Unlock level 69
  • Cooldown 35 sec

Increases 3rd Job skill levels of allied players by 18 for 25 sec.

Mastery upgrades
  • Lv. 82 Combat Orders - Damage Boost: Increases the damage by 15%p for the duration of Combat Orders
  • Lv. 104 Combat Orders - 4th Job Skill Lv.: Increases the target's 4th job skill levels by 18 for the duration of Combat Orders
Passive

Parashock Guard

  • Passive
  • Unlock level 72

Increases Attack by 18% and decreases the damage taken by allied players in nearby range excluding self by 5%.

Mastery upgrades
  • Lv. 98 Parashock Guard - Attack: Parashock Guard's Attack increase effect applies to allied players in range. Your attack additionally increases by 5%p
Active

HP Recovery

  • Active
  • Unlock level 74
  • Cooldown 25 sec

Immediately recovers HP by 9% and increases Attack by 12% for 20 sec.

Mastery upgrades
  • Lv. 78 HP Recovery - Attack: HP Recovery additionally increases Attack by 5%p
Passive

Divine Shield

  • Passive
  • Unlock level 75

Every 15 sec creates a barrier that lasts for 5 sec to block damage up to 6% of Max HP. Also increases Final Damage by 15% for 10 sec.

4th Job

Active

Blast

  • Active
  • Unlock level 100

[Basic Attack Effect] Calls upon the full divine might of the Paladin to deal 290% damage to 6 target(s) in front 5 time(s).

Mastery upgrades
  • Lv. 102 Blast - Damage: Blast damage +10%
  • Lv. 106 Blast - Damage: Blast damage +11%
  • Lv. 111 Blast - Boss Monster Damage: Adds 10% Boss Monster Damage to Blast
  • Lv. 116 Blast - Damage: Blast damage +12%
  • Lv. 120 Blast - Damage: Blast damage +13%
  • Lv. 124 Blast - Boss Monster Damage: Adds 10% Boss Monster Damage to Blast
  • Lv. 128 Blast - Damage: Blast damage +14%
  • Lv. 132 Blast - Damage: Blast damage +15%
  • Lv. 136 Blast - Strike: Blast target strike count +1
Passive

Maple Hero

  • Passive
  • Unlock level 100

Increases Final Damage of Noble Demand by 20%, Rush by 30%, Close Combat by 80%, and Final Attack by 150%.

Active

Heaven's Hammer

  • Active
  • Unlock level 103
  • Cooldown 18 sec

Slams a large hammer into the ground to deal 780% damage to 7 target(s) in front 5 time(s). This skill deals additional 100% Boss Monster Damage.

Mastery upgrades
  • Lv. 108 Heaven's Hammer - Damage: Heaven's Hammer damage +50%
  • Lv. 134 Heaven's Hammer - Boss Monster Damage: Adds 100% Boss Monster Damage to Heaven's Hammer
Active

Guardian

  • Active
  • Unlock level 105
  • Cooldown 24 sec

Increases your Final Damage by 10% for 20 sec and grants Continuous Recovery to 1 nearby allied player for 20 sec recovering their HP by 0.8% every 1 sec.

Mastery upgrades
  • Lv. 113 Guardian - Protection: When Guardian's Continuous Recovery effect is granted to an allied player, decreases damage taken by you and the allied player by 5% for the duration
Active

Divine Mark

  • Active
  • Unlock level 107
  • Cooldown 16 sec

Deals 460% damage to 8 target(s) in front 6 time(s). Then leaves stigmata of light in front and detonates them. The stigmata of light deal 400% damage to 8 nearby target(s) 4 time(s).

Mastery upgrades
  • Lv. 122 Divine Mark - Damage: Divine Mark damage +50%
  • Lv. 138 Divine Mark - Weaken: Targets damaged by Divine Mark's stigmata of light explosion take 20% increased damage for 10 sec
Passive

Greater Vessel of Light

  • Passive
  • Unlock level 110

Increases Final Damage by 18% for the duration of Vessel of Light.

Mastery upgrades
  • Lv. 118 Greater Vessel of Light - Final Damage: Greater Vessel of Light additionally increases Final Damage boost by 10%p
Active

Divine Blessing

  • Active
  • Unlock level 115
  • Cooldown 30 sec

Increases your and 1 nearby allied player's Final Damage by 12% for 22 sec.

Mastery upgrades
  • Lv. 126 Divine Blessing - Final Damage: Divine Blessing additionally increases Final Damage boost by 12%p
Active

Magic Crash

  • Active
  • Unlock level 117
  • Cooldown 28 sec

Summons a rock at the target's location and detonates it to remove 1 buff(s) from the target dealing 4800% damage to 5 nearby target(s) 1 time(s).

Passive

Paladin Expert

  • Passive
  • Unlock level 120

Increases Skill Damage by 15% and Max Damage Multiplier by 20%.

Passive

Divine Judgment

  • Passive
  • Unlock level 125

Every time a skill with the Basic Attack effect is used 10 times increases Basic Attack Damage by 30% for 5 sec and creates a Divine Brand in front. Divine Brand explodes after 1 sec to deal 850% damage to 4 nearby target(s) 4 time(s). Divine Brand explodes faster in proportion to Attack Speed.

Mastery upgrades
  • Lv. 130 Divine Judgment - Damage: Divine Judgment damage +50%

Source Notes

Where this Paladin data came from

This page is an unofficial fan reference. Skill details are compiled from source references and in-game or player-submitted notes where available. Recheck close decisions in game because MapleStory Idle RPG can change through patches.