Warrior Job

MapleStory Idle RPG Dark Knight skills and mastery

Spear-wielding warrior with Evil Eye utility, party buffs, sustain, and high single-target burst.

Dark Knight artwork
31 Total skills
13 Active skills
18 Passive skills
125 Last unlock level

Quick Answer

What is Dark Knight in MapleStory Idle RPG?

Dark Knight is a warrior job in MapleStory Idle RPG. This reference lists its active skills, passive skills, unlock levels, cooldowns, and mastery upgrades so players can check progression details without relying on screenshots alone.

Notable Skills

Dark Knight skills players commonly check

Mastery

Dark Knight job mastery upgrades

Lv. 14 Main Stat Enhancement

Main Stat +30

Lv. 17 Critical Rate Enhancement

Critical Rate +5%

Lv. 28 Basic Attack Damage Enhancement

Basic Attack Damage +15%

Lv. 34 Accuracy Enhancement

Accuracy +5

Lv. 58 Max Damage Multiplier Enhancement

Max Damage Multiplier +10%

Lv. 64 Basic Attack Target Enhancement

Basic Attack Target +1

Lv. 86 Skill Damage Enhancement

Skill Damage +15%

Skill Reference

All Dark Knight skills by job advancement

1st Job

Active

Nimble Feet

  • Active
  • Cooldown 60 sec
  • MP 80

Increases Attack Speed by 15% and Speed by 10% for 15 sec.

Active

Slash Blast

  • Active
  • MP 15

[Basic Attack Effect] Deals 26% damage to 3 target(s) in front 2 time(s).

Mastery upgrades
  • Lv. 12 Slash Blast - Damage: Slash Blast damage +15%
  • Lv. 15 Slash Blast - Target: Slash Blast max targets +1
  • Lv. 19 Slash Blast - Damage: Slash Blast damage +20%
  • Lv. 22 Slash Blast - Target: Slash Blast max targets +1
  • Lv. 26 Slash Blast - Damage: Slash Blast damage +20%
Passive

Warrior Leap

  • Passive

Enables you to jump mid-air to travel further.

Passive

Iron Body

  • Passive
  • Unlock level 10

Increases STR by 30 and Defense by 15%.

Mastery upgrades
  • Lv. 21 Iron Body - Defense: Iron Body additionally increases Defense by 10%p
Passive

Warrior Mastery

  • Passive
  • Unlock level 15

Increases Max HP by 10% and Speed by 10%.

Mastery upgrades
  • Lv. 24 Warrior Mastery - Speed: Warrior Mastery additionally increases Speed by 5%p

2nd Job

Active

Spear Sweep

  • Active
  • Unlock level 30
  • MP 25

[Basic Attack Effect] Swings a spear to deal 40% damage to 5 target(s) in front 3 time(s).

Mastery upgrades
  • Lv. 32 Spear Sweep - Damage: Spear Sweep damage +15%
  • Lv. 37 Spear Sweep - Target: Spear Sweep max targets +1
  • Lv. 42 Spear Sweep - Damage: Spear Sweep damage +20%
  • Lv. 47 Spear Sweep - Boss Monster Damage: Adds 15% Boss Monster Damage to Spear Sweep
  • Lv. 52 Spear Sweep - Damage: Spear Sweep damage +20%
  • Lv. 56 Spear Sweep - Strike: Spear Sweep target strike count +1
Passive

Weapon Acceleration

  • Passive
  • Unlock level 33

Increases Attack Speed by 5%.

Active

Evil Eye

  • Active
  • Unlock level 35
  • Cooldown 30 sec
  • MP 30

Summons Evil Eye. Evil Eye follows you for 20 sec and increases the damage taken by 6 nearby target(s) by 15%.

Mastery upgrades
  • Lv. 39 Evil Eye - Damage Taken: Evil Eye additionally increases the damage taken by 10%p
  • Lv. 104 Evil Eye - Reuse: Decreases the Evil Eye cooldown by 30%
Passive

Iron Wall

  • Passive
  • Unlock level 38

Acquires hardness like an iron wall to increase STR by 10% of Defense.

Active

Evil Eye Shock

  • Active
  • Unlock level 40
  • Cooldown 18 sec
  • MP 40

[Must Summon Evil Eye] The Evil Eye attacks 6 nearby target(s) to deal 70% damage 6 time(s) and stun them for 1.5 sec.

Mastery upgrades
  • Lv. 44 Evil Eye Shock - Damage: Evil Eye Shock damage +50%
Passive

Weapon Mastery

  • Passive
  • Unlock level 43

Increases Min Damage Multiplier by 15%.

Active

Hyper Body

  • Active
  • Unlock level 45
  • Cooldown 45 sec
  • MP 60

Increases Attack by 12% and the Defense of allied players by 15% for 15 sec.

Mastery upgrades
  • Lv. 49 Hyper Body - Persistence: Hyper Body duration +50%
Passive

Final Attack

  • Passive
  • Unlock level 50

When attacking, Final Attack is activated with a 25% chance to deal 35% additional damage.

Mastery upgrades
  • Lv. 54 Final Attack - Damage: Final Attack damage +50%

3rd Job

Passive

Evil Eye of Dominant

  • Passive
  • Unlock level 60

[Must Summon Evil Eye] Enhances the Evil Eye to deal 60% continuous damage to 6 nearby target(s) every 1 sec.

Mastery upgrades
  • Lv. 78 Evil Eye of Dominant - Damage: Evil Eye of Dominant damage +50%
  • Lv. 94 Evil Eye of Dominant - Target: Evil Eye of Dominant max targets +3
Active

La Mancha Spear

  • Active
  • Unlock level 60
  • MP 50

[Basic Attack Effect] Swings a spear to deal 80% damage to 6 target(s) in front 5 time(s).

Mastery upgrades
  • Lv. 62 La Mancha Spear - Damage: La Mancha Spear damage +10%
  • Lv. 66 La Mancha Spear - Damage: La Mancha Spear damage +11%
  • Lv. 71 La Mancha Spear - Boss Monster Damage: Adds 10% Boss Monster Damage to La Mancha Spear
  • Lv. 76 La Mancha Spear - Damage: La Mancha Spear damage +12%
  • Lv. 80 La Mancha Spear - Damage: La Mancha Spear damage +13%
  • Lv. 84 La Mancha Spear - Boss Monster Damage: Adds 10% Boss Monster Damage to La Mancha Spear
  • Lv. 88 La Mancha Spear - Damage: La Mancha Spear damage +14%
  • Lv. 92 La Mancha Spear - Damage: La Mancha Spear damage +15%
  • Lv. 96 La Mancha Spear - Strike: La Mancha Spear target strike count +1
Active

Rush

  • Active
  • Unlock level 63
  • Cooldown 22 sec
  • MP 55

Charges to the front to deal 600% damage to 12 target(s) and stun them for 2.5 sec.

Mastery upgrades
  • Lv. 68 Rush - Damage: Rush damage +80%
  • Lv. 90 Rush - Reuse: Decreases the Rush cooldown by 30%
Active

Cross Over Chains

  • Active
  • Unlock level 66
  • Cooldown 30 sec
  • MP 65

Increases Attack by 15% for 15 sec. If current HP is 50% or lower, the Attack increase effect disappears and the damage you take is decreased by 10%.

Mastery upgrades
  • Lv. 73 Cross Over Chains - Attack: Cross Over Chains additionally increases Attack by 100%
Passive

Hex of the Evil Eye

  • Passive
  • Unlock level 69

Draws the power of the Evil Eye to increase the Attack of allied players by 15% for the summoning duration.

Mastery upgrades
  • Lv. 82 Hex of the Evil Eye - Accuracy: Increases the Accuracy of allied players by 5 for the Evil Eye summoning duration
  • Lv. 98 Hex of the Evil Eye - Attack: Hex of the Evil Eye additionally increases Attack by 50%
Passive

Lord of Darkness

  • Passive
  • Unlock level 72

When attacking, recovers HP by 1.5%, and increases Critical Rate by 8% and Critical Damage by 30% for 5 sec with a 30% chance.

Passive

Endure

  • Passive
  • Unlock level 74

Increases Debuff Tolerance by 15.

Passive

Evil Eye Shock Enhancement

  • Passive
  • Unlock level 75

The number of Evil Eye Shock targets changes to 9, and Final Damage is increased by 100%.

4th Job

Active

Dark Impale

  • Active
  • Unlock level 100
  • MP 130

[Basic Attack Effect] Thrusts a spear so fast it becomes invisible to deal 290% damage to 6 target(s) in front 5 time(s).

Mastery upgrades
  • Lv. 102 Dark Impale - Damage: Dark Impale damage +10%
  • Lv. 106 Dark Impale - Damage: Dark Impale damage +11%
  • Lv. 111 Dark Impale - Boss Monster Damage: Adds 10% Boss Monster Damage to Dark Impale
  • Lv. 116 Dark Impale - Damage: Dark Impale damage +12%
  • Lv. 120 Dark Impale - Damage: Dark Impale damage +13%
  • Lv. 124 Dark Impale - Boss Monster Damage: Adds 10% Boss Monster Damage to Dark Impale
  • Lv. 128 Dark Impale - Damage: Dark Impale damage +14%
  • Lv. 132 Dark Impale - Damage: Dark Impale damage +15%
  • Lv. 136 Dark Impale - Strike: Dark Impale target strike count +1
Passive

Maple Hero

  • Passive
  • Unlock level 100

Increases Final Damage of Evil Eye of Dominant by 40%, Rush by 30%, and Evil Eye Shock by 30%.

Active

Gungnir's Descent

  • Active
  • Unlock level 103
  • Cooldown 13 sec
  • MP 150

Throws a mythical spear at the target to deal 1800% damage 2 time(s).

Mastery upgrades
  • Lv. 108 Gungnir's Descent - Damage: Gungnir's Descent damage +50%
  • Lv. 134 Gungnir's Descent - Strike: Gungnir's Descent base damage -50%, +4 strike count
Passive

Advanced Final Attack

  • Passive
  • Unlock level 105

Increases Final Attack's Final Damage by 500%.

Mastery upgrades
  • Lv. 113 Advanced Final Attack - Enhance: Advanced Final Attack's Final Damage boost +50%
Passive

Final Pact

  • Passive
  • Unlock level 107

Increases Final Damage by 10%. When HP falls below 1%, the Final Damage increase effect disappears, and you become immune to damage for 2 sec. This activates only once during battle and can prevent death upon activation.

Mastery upgrades
  • Lv. 118 Final Pact - Recovery: Final Pact's Final Damage boost +100%, and when the damage immunity effect is activated, recovers 10% of Max HP
Passive

Revenge of the Evil Eye

  • Passive
  • Unlock level 110

[Must Summon Evil Eye] The Evil Eye engraves a vengeful brand on targets attacked by the Dark Knight to deal 650% additional damage 2 time(s).

Mastery upgrades
  • Lv. 122 Revenge of the Evil Eye - Damage: Revenge of the Evil Eye damage +50%
  • Lv. 138 Revenge of the Evil Eye - Spectral Shadows: When Evil Eye Shock is used, releases 4 spectral shadows to deal scaling damage to targets in the path.
Active

Dark Resonance

  • Active
  • Unlock level 115
  • Cooldown 35 sec
  • MP 110

Unlocks the power of pure darkness to increase Attack by 25% for 20 sec.

Mastery upgrades
  • Lv. 130 Dark Resonance - Persistence: Dark Resonance duration +40%
Active

Magic Crash

  • Active
  • Unlock level 117
  • Cooldown 28 sec
  • MP 120

Summons a rock at the target's location and detonates it to remove 1 buff(s) from the target, dealing 4800% damage to 5 nearby target(s) 1 time(s).

Mastery upgrades
  • Lv. 126 Magic Crash - Weaken: Targets damaged by Magic Crash take 10% increased damage
Passive

Barricade Mastery

  • Passive
  • Unlock level 120

Increases Skill Damage by 15% and Max Damage Multiplier by 20%.

Passive

Power Stance

  • Passive
  • Unlock level 125

Decreases damage taken by 5%, and increases Final Damage by 15%.

Source Notes

Where this Dark Knight data came from

This page is an unofficial fan reference. Skill details are compiled from source references and in-game or player-submitted notes where available. Recheck close decisions in game because MapleStory Idle RPG can change through patches.