Bowmaster class guide

Build around Hurricane actually landing.

Bowmaster scales through Attack Speed, crit quality, skill damage, and clean Hurricane windows. Start with the content setup, then tune positioning, companion timing, artifacts, and MP sustain around the wall in front of you.

Adapted from Burning's Bowmaster Reference Sheet and current Bowmaster discussion, with exact skill descriptions checked against the MSI Jobs page and the 05.21 Nexon patch note.

May 21 balance patch

The patch made Hurricane a real content button.

The current Bowmaster guide should be read through the 05.21 update. Hurricane is now an area hit, Sharp Eyes changed into a Critical Damage share, and several Attack Speed-scaling passives gained stronger reasons to keep speed and MP sustain in the build.

Hurricane now hits up to 7 enemies in front.

It also moves toward the nearest enemy if cast with nothing in range, which makes positioning and stun avoidance part of the damage check.

Sharp Eyes is now a Critical Damage window.

It lasts 18 seconds, shares Critical Damage based on your own Critical Damage, and gives Bowmaster an additional self Critical Damage increase.

Flash Mirage gained nearby target value.

The proc now reaches nearby enemies and scales its activation chance up to 50% with Attack Speed.

Phoenix hits more targets.

Phoenix moved from 3 to 5 targets, and its target-count mastery increased from +2 to +3.

Illusion Step gives longer defensive uptime.

The defensive phase lasts 9 seconds, and the Attack value was raised to 14%. That matters in Colosseum, survival checks, and Hurricane uptime.

Skills and job data

Use MSI Jobs for exact skill text, then use this page for setup logic.

The Jobs page is the local source for current Bowmaster skill descriptions. The guide below explains which skills matter in each content setup and where the sheet or Discord timing notes change the way you play them.

4th Job basic attack effect Arrow Stream

Default frontal multi-hit attack once 4th Job is unlocked.

3rd Job summon Phoenix

Normal-mob and grouped-target damage with a shorter reuse after mastery.

1st Job active Nimble Feet

Attack Speed and movement buff. Keep it in the two-tab setup because it improves Hurricane flow.

3rd Job active Arrow Platter

Placement is a real setup check. Left-facing breakthrough placement can help, but can also waste early autos.

2nd Job active Covering Fire

Retreat attack with stun value. Keep it in the tabs, then move it later when the stun would be wasted on throwaway mobs.

4th Job active Hurricane

Main manual burst button for bosses, late Stage Breakthrough, and raid targets.

4th Job active Sharp Eyes

Critical Damage share plus self Critical Damage. Build crit quality before treating it as free value.

Passives such as Quiver Cartridge, Mortal Blow, Flash Mirage, Illusion Step, Armor Break, and Bow Expert explain why Attack Speed, Skill Damage, crit quality, and survival matter, but they are not active skill slots.

Current checks

Do these checks before rebuilding the whole setup.

Most failed Bowmaster setups come from one of five problems: Hurricane being cancelled, not enough wave clear before the final target, crit quality being unfinished, MP running dry, or a PvP target forcing Evasion/Accuracy testing.

Cooldown Reduction Hurricane is not the default plan.

CDR means reducing Hurricane's cooldown. Current discussion treats it as a test line, not a core line, because Hurricane still starts from a long 40 second cooldown and Bowmaster does not have a short Snipe-style loop.

Attack Speed is strong, but MP can break the setup.

Bowmaster has several passives that scale with Attack Speed. Do not push speed so high that 4th Job skills drain MP and stop the rotation.

Buccaneer and Bishop are timing checks.

Buccaneer can outperform Bishop for Stage Breakthrough if the final damage buff overlaps Hurricane. Bishop becomes better when its level and Skill Damage value are high enough.

Bottle of Emotion is a late-game speed test.

It can be strong on Bowmaster because the class reaches higher Attack Speed more naturally, but forcing 120% Attack Speed can cost better stats and MP sustain.

Colosseum needs matchup testing.

Recent Bowmaster discussion leaned toward Evasion loadouts or full manual play when Hurricane uptime is being interrupted. Treat Cursed Doll as an anti-evasion comparison, not a PvE replacement.

Content setups

Open the content you are building for.

Each content setup follows the Shadower guide shape: skill tabs, main and alt-main companion picks, six sub companion slots, ability priority, artifact order, then swap notes. Bowmaster keeps the seven relevant active buttons visible across two tabs.

Content setupChapter Hunt

Use this when the account is farming chapter maps and the result is decided by kill rate, EXP per minute, and whether companion effects cover normal mobs.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryI/L MageNormal Monster Damage
Alt mainlegendaryBishopSkill Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryBuccaneerMain Stat %uniqueI/L MageNormal Monster DamagelegendaryShadowerBuff removal utility

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Normal Monster Damage2Attack Speed3Critical Damage4Defense Penetration
Result check
1KPM / EXP per minute2Timer left3MP stability4Companion hit coverage

Artifacts

1Book of Ancient2Arwen's Glass Shoe3Hexagon Necklace4Icy Soul Rock5Fire Flower6Athena Pierce's Old Gloves

This keeps the Shadower-style farming package while using Bowmaster sheet staples. Treat the lower slots as score-test swaps if your farming result changes.

Notes and swap logic

  • Use the farming result, not CP, as the scorecard.
  • If Hurricane slows KPM, keep the same tab structure and test manual timing before changing the whole setup.
  • Bowmaster pages are kept as Attack Speed inventory effects, not Skill Damage pages.
Content setupStage Breakthrough

Use this when normal mobs and the final target both matter. The clear usually comes from stable placement plus enough damage for the last target.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryI/L MageNormal Monster Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryBuccaneerMain Stat %uniqueI/L MageNormal Monster DamagelegendaryShadowerBuff removal utility

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Attack Speed2Skill Cooldown Reduction3Normal Monster Damage4Critical Damage
Result check
1Timer left2Boss HP left3Mob wave speed4Platter placement

Artifacts

1Book of Ancient2Gold Chalice3Fire Flower4Icy Soul Rock5Athena Pierce's Old Gloves6Star Rock

Bowmaster breakthrough starts from the Shoe/Chalice/Flower/Gloves package; score-test the middle slots when a run is close.

Notes and swap logic

  • Place Arrow Platter for uptime before judging stat swaps.
  • Keep Covering Fire in the row, but do not let the stun fire into throwaway mobs if the final target is the wall.
  • If Hurricane is interrupted, test Evasion or safer manual play before forcing more damage.
Content setupChapter Boss

Use this when the chapter boss or final boss-like target is the wall rather than normal wave speed.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryNight LordBoss Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryNight LordBoss DamagelegendaryBuccaneerMain Stat %legendaryHeroMax Multiplier Damage

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Skill Cooldown Reduction2Boss Damage3Critical Damage4Attack Speed
Result check
1Boss HP left2Hurricane uptime3Buff overlap4Survival

Artifacts

1Silver Pendant2Hexagon Necklace3Peach Tree Herb Pouch4Book of Ancient5Athena Pierce's Old Gloves6Horntail Scale

Boss rows are adapted from the sheet and MSI boss artifact logic. Peach and Scale should be tested against account stage rather than treated as universal replacements.

Notes and swap logic

  • Run Platter and Covering Fire before the main Hurricane window.
  • Nimble Feet belongs before Hurricane because Bowmaster discussion called out better Hurricane flow.
  • Sharp Eyes stays in the active row because it is now a Critical Damage window.
Content setupWorld Boss / Guild Raid

Use this for longer boss fights where repeated Hurricane uptime matters more than the opener alone.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryNight LordBoss Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryNight LordBoss DamagelegendaryBuccaneerMain Stat %legendaryHeroMax Multiplier Damage

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Boss Damage2Defense Penetration3Skill Cooldown Reduction4Attack Speed
Result check
1Total boss damage2Hurricane casts3Companion uptime4Survival

Artifacts

1Horntail Scale2Hexagon Necklace3Silver Pendant4Arwen's Glass Shoe5Peach Tree Herb Pouch6Athena Pierce's Old Gloves

Bowmaster source sheet separates Guild Boss / World Boss from normal bossing; Scale, Hexagon, and Silver are stable, while the last slots should be tested.

Notes and swap logic

  • Prioritize cooldown reduction only if it creates another Hurricane window.
  • Keep three Bow Master pages if Attack Speed is still giving visible uptime.
  • Move toward Boss Damage and Defense Penetration once uptime is already stable.
Content setupArena / Colosseum

Use this for PvP checks where Hurricane can win fast fights but can also be interrupted by crowd control.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryShadowerBuff removal utility
Alt mainlegendaryDark KnightDefensive / buff-control utility
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryBishopSkill DamagelegendaryBuccaneerMain Stat %legendaryHeroAttack support

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Evasion2Attack Speed3Critical Damage4Defense Penetration
Result check
1Win rate2Misses taken3Hurricane interrupted4Target reaches you

Artifacts

1Book of Ancient2Horn Flute3Cursed Doll4Peach Tree Herb Pouch5Icy Soul Rock6Athena Pierce's Old Gloves

Arena is the shakiest Bowmaster row. Treat Cursed Doll and Horn Flute as PvP tests, not PvE replacements.

Notes and swap logic

  • Hurricane first can work against weaker opponents, but stuns can cancel it.
  • Use Evasion when uptime is being broken before damage can land.
  • Dark Knight is a survival test slot; replace it if your Bowmaster survives comfortably.
Content setupGuild Conquest

Use this for objective PvP where stable survival and repeatable burst matter.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryShadowerBuff removal utility
Alt mainlegendaryBishopSkill Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryBishopSkill DamagelegendaryBuccaneerMain Stat %legendaryHeroAttack support

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Evasion2Critical Damage3Defense Penetration4Attack Speed
Result check
1Objective damage2Survival3Hurricane uptime4Buff removal value

Artifacts

1Peach Tree Herb Pouch2Horn Flute3Alliance Badge4Hexagon Necklace5Cursed Doll6Book of Ancient

Guild Conquest artifact ordering is adapted from the public tier image plus existing MSI Conquest logic; confirm if your guild setup values Alliance Badge higher.

Notes and swap logic

  • Keep the PvP burst shell and tune survival only when damage is landing.
  • Covering Fire can buy space, but watch whether the retreat moves you out of useful range.
  • If the team already covers utility, replace support pages with damage pages.
Content setupGuild War

Use this for defensive PvP and longer team fights where Bowmaster needs uptime under pressure.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryDark KnightDefensive / buff-control utility
Alt mainlegendaryShadowerBuff removal utility
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryBishopSkill DamagelegendaryBuccaneerMain Stat %legendaryHeroAttack support

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Evasion2Critical Damage3Defense Penetration4Attack Speed
Result check
1Survival2Hurricane uptime3Enemy buffs removed4Win rate

Artifacts

1Hexagon Necklace2Cursed Doll3Arwen's Glass Shoe4Silver Pendant5Alliance Badge6Athena Pierce's Old Gloves

Guild War sheet icons are harder to read than the Shadower rows. Hexagon and PvP utility are stable; the middle slots need account testing.

Notes and swap logic

  • Start from the Arena shell, then tune toward survival if Hurricane is cancelled.
  • Covering Fire is useful when the stun lands on a priority target.
  • Do not carry boss-only lines here unless the fight actually plays like a boss check.
Content setupBoss Raid - Zakum

Use this as the Boss Raid baseline for Zakum, then test the same shell on Horntail once parts and uptime become the wall.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryNight LordBoss Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryNight LordBoss DamagelegendaryBuccaneerMain Stat %legendaryHeroMax Multiplier Damage

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Skill Cooldown Reduction2Boss Damage3Defense Penetration4Critical Damage
Result check
1Boss HP left2Hurricane casts3Part uptime4Survival

Artifacts

1Silver Pendant2Horntail Scale3Peach Tree Herb Pouch4Athena Pierce's Old Gloves5Hexagon Necklace6Book of Ancient

Zakum starts from the boss package. Horntail Scale moves up only when the fight window rewards it.

Notes and swap logic

  • Use cooldown reduction when it creates another Hurricane cast inside the run.
  • Keep Sharp Eyes and Nimble Feet before Hurricane for the burst window.
  • If Zakum is easy, move the test to Horntail before rerolling around it.
Content setupGrowth Dungeon - Weapon

Use this for Weapon Dungeon material clears with a boss-leaning finish.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryNight LordBoss Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryNight LordBoss DamagelegendaryBuccaneerMain Stat %legendaryHeroMax Multiplier Damage

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Skill Cooldown Reduction2Boss Damage3Critical Damage4Attack Speed
Result check
1Clear time2Final target HP3Platter uptime4Survival

Artifacts

1Silver Pendant2Gold Chalice3Hexagon Necklace4Athena Pierce's Old Gloves5Book of Ancient6Star Rock

Weapon Dungeon source artifacts are present in the Discord forum tier image; confirm the last two slots against your account wall.

Notes and swap logic

  • Treat this like a compact boss fight.
  • If mobs waste Covering Fire, delay manual use rather than removing it from the row.
  • Keep Bow Master pages unless a boss-specific page clearly wins.
Content setupGrowth Dungeon - EXP

Use this for EXP dungeon and training-style clears where normal monsters are the timer.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryI/L MageNormal Monster Damage
Alt mainlegendaryBishopSkill Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryBuccaneerMain Stat %uniqueI/L MageNormal Monster DamagelegendaryShadowerBuff removal utility

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Normal Monster Damage2Attack Speed3Critical Damage4Skill Cooldown Reduction
Result check
1EXP per minute2KPM3Timer left4MP stability

Artifacts

1Book of Ancient2Arwen's Glass Shoe3Icy Soul Rock4Hexagon Necklace5Fire Flower6Athena Pierce's Old Gloves

EXP dungeon stays closest to Chapter Hunt. Fire Flower and Gloves should be checked against MP and kill-rate behavior.

Notes and swap logic

  • Favor stable clears over higher CP.
  • Arrow Platter placement can beat a small stat swap.
  • Skill Damage companions become more attractive once normal mobs are already stable.
Content setupGrowth Dungeon - Equipment

Use this for equipment dungeon runs that mix normal mobs and a sturdier finish.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryI/L MageNormal Monster Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryBuccaneerMain Stat %uniqueI/L MageNormal Monster DamagelegendaryShadowerBuff removal utility

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Attack Speed2Critical Damage3Normal Monster Damage4Defense Penetration
Result check
1Clear time2Final target HP3Hit consistency4MP stability

Artifacts

1Gold Chalice2Book of Ancient3Hexagon Necklace4Athena Pierce's Old Gloves5Bottle of Emotions6Star Rock

Equipment Dungeon is partly inferred from general dungeon logic because the Bowmaster sheet image is not fully legible for this row.

Notes and swap logic

  • Start from farming if mobs are the timer; shift toward boss damage if the last target lives.
  • Use Dex %, final damage, and glove crit damage in gear before narrow content lines.
  • Swap to survival only if deaths or interruptions are the failure point.
Content setupGrowth Dungeon - Hero Training

Use this for Hero Training and page farming with balanced uptime.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryI/L MageNormal Monster Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryBuccaneerMain Stat %uniqueI/L MageNormal Monster DamagelegendaryShadowerBuff removal utility

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Normal Monster Damage2Attack Speed3Critical Damage4Defense Penetration
Result check
1Clear time2Page value3KPM4Companion coverage

Artifacts

1Book of Ancient2Old Music Box3Arwen's Glass Shoe4Hexagon Necklace5Icy Soul Rock6Athena Pierce's Old Gloves

Hero Training borrows the Shadower-style training package until we have a clearer Bowmaster-specific artifact image.

Notes and swap logic

  • Use the row that keeps clears consistent.
  • Sharp Eyes remains active because Bowmaster scales heavily through crit quality.
  • If page farming is comfortable, compare Skill Damage support against normal-monster support.
Content setupGrowth Dungeon - Enhancement

Use this for enhancement material clears where misses, downtime, and the final target can all punish Bowmaster.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryNight LordBoss Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryNight LordBoss DamagelegendaryBuccaneerMain Stat %legendaryHeroMax Multiplier Damage

Main and alt main are the equipped companion choice. Sub companions show the effect mix; if your chosen main duplicates an exact sub page, replace that sub slot with the next strongest matching effect you own.

Ability priority

Hero Power / ability
1Attack Speed2Skill Cooldown Reduction3Critical Damage4Defense Penetration
Result check
1Clear time2Final target HP3Hurricane uptime4Survival

Artifacts

1Gold Chalice2Silver Pendant3Hexagon Necklace4Athena Pierce's Old Gloves5Star Rock6Book of Ancient

Enhancement Dungeon keeps the boss-leaning dungeon package visible; score-test the lower slots when survival or timer pressure changes.

Notes and swap logic

  • Use the boss shell if the dungeon ends on a sturdy target.
  • Use the farming shell if mobs are the timer.
  • Nimble Feet before Hurricane remains the key timing check.
Content setupParty Quest - First Time Together

Use this for the first Party Quest route. Companion calls are disabled, so focus on skill tabs, equipped effects, and party artifact value.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryI/L MageNormal Monster Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryBuccaneerMain Stat %uniqueI/L MageNormal Monster DamagelegendaryShadowerBuff removal utility

Party Quest disables companion calls, so use the main and sub companion rows as inventory-effect planning rather than summon timing.

Ability priority

Hero Power / ability
1Skill Damage2Normal Monster Damage3Attack Speed4Critical Damage
Result check
1Clear time2Objective consistency3Final target HP4Manual placement

Artifacts

1Alliance Badge2Silver Pendant3Peach Tree Herb Pouch4Old Music Box5Book of Ancient6Icy Soul Rock

This follows Shadower Party Quest logic: group artifacts first when the party can coordinate them, then personal damage/stability.

Notes and swap logic

  • Companion calls are disabled, so do not judge this row by summon timing.
  • Place Arrow Platter before committing Hurricane to the wrong side.
  • Use clear time and objective consistency as the scorecard.
Content setupParty Quest - Dimensional Crack

Use this for Dimensional Crack when early rooms are fine but the later target pressure decides the run.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryNight LordBoss Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryNight LordBoss DamagelegendaryBuccaneerMain Stat %legendaryHeroMax Multiplier Damage

Party Quest disables companion calls, so use the main and sub companion rows as inventory-effect planning rather than summon timing.

Ability priority

Hero Power / ability
1Skill Damage2Boss Damage3Normal Monster Damage4Attack Speed
Result check
1Clear time2Final target HP3Objective consistency4Debuff downtime

Artifacts

1Alliance Badge2Silver Pendant3Peach Tree Herb Pouch4Old Music Box5Book of Ancient6Star Rock

Use the party package first, then compare Book or Star Rock when personal damage is the limiter.

Notes and swap logic

  • Use the boss tab logic when the run is decided by the final target.
  • Covering Fire before Hurricane can buy a cleaner channel.
  • Cooldown reduction is valuable only if it adds another Hurricane window.
Content setupParty Quest - Remnant of the Goddess

Use this for the longest and most boss-like Party Quest route.

Skill tabs

Tab 1
Arrow PlatterSharp EyesPhoenixNimble FeetCovering FireHurricane
Tab 2
Arrow Stream

Recommended order uses the seven relevant Bowmaster actives: Arrow Platter, Sharp Eyes, Phoenix, Nimble Feet, Covering Fire, Hurricane, then Arrow Stream in Tab 2.

Companions

Main picks
Main companionlegendaryBishopSkill Damage
Alt mainlegendaryNight LordBoss Damage
Sub companions
legendaryBow MasterAttack SpeeduniqueBow MasterAttack SpeedepicBow MasterAttack SpeedlegendaryNight LordBoss DamagelegendaryBuccaneerMain Stat %legendaryHeroMax Multiplier Damage

Party Quest disables companion calls, so use the main and sub companion rows as inventory-effect planning rather than summon timing.

Ability priority

Hero Power / ability
1Skill Damage2Boss Damage3Defense Penetration4Critical Damage
Result check
1Clear time2Final target HP3Hurricane uptime4Debuff downtime

Artifacts

1Alliance Badge2Silver Pendant3Peach Tree Herb Pouch4Old Music Box5Horntail Scale6Book of Ancient

Alliance Badge, Silver Pendant, Peach, and Old Music Box mirror Shadower PQ logic. Horntail Scale is a Bowmaster boss-pressure test slot here.

Notes and swap logic

  • Run the late boss shell unless early rooms fail first.
  • Manual positioning can matter more than companion theory because companion calls are unavailable.
  • If stuns interrupt Hurricane, use Evasion or safer timing before removing Hurricane.

Manual timing

Hurricane timing is the Bowmaster micro check.

Full auto is fine for farming. Manual play matters when the fight is close and Hurricane is the difference between a clear and a stall.

1Set the position first

Stand left of mobs in Stage Breakthrough and place Arrow Platter where it will keep hitting. Move up only when the top platform is overrun.

2Let Mortal Blow wake up

For boss pushes, avoid firing the first Hurricane before the damage window is active.

3Summon for the part that survives

If using Hexagon, test companion timing around two stacks so the summon and Hurricane overlap the boss window.

4Save the second Hurricane

When the timer allows two casts, the late cast can be stronger after three Hexagon stacks or a Buccaneer final damage buff.

5Stop when uptime is the wall

If Hurricane is stunned, cancelled, or cast into bad spacing, solve Evasion, survivability, or manual timing before chasing another damage line.

Cubing priority

Crit quality first, then content damage and late-game scaling.

Bowmaster cube advice changes after level 85. Before level 85, Damage% stays more useful. After level 85, Critical Damage, Final Damage, Defense Penetration, Dex%, and 3rd/4th Job lines move up.

  1. Get Crit Rate to 100%.Use gear and potentials first where possible; do not rely on ability and artifacts forever.
  2. Lock Critical Damage and Final Damage.These are the premium late-game lines from the sheet and cube charts.
  3. Pick Boss or Normal Damage by the wall.Normal Monster Damage for wave clear, Boss Damage for final target and boss fights.
  4. Move Defense Penetration up later.It becomes more important in late Stage Breakthrough, World Boss, Guild, and boss raid checks.
  5. Keep Attack Speed only while MP holds.Bowmaster loves speed, but MP starvation can erase the gain.
  6. Treat CDR as a timing test.Skill Cooldown Reduction can help a specific Hurricane window, but current discussion does not treat it as a default top line.
Under 85 normal / early epic
SDamage %, Attack Speed ADex %, Max / Min Damage BCrit Rate if not capped, flat Dex KeepBoss or Normal Damage by content
85+ epic and legendary
S+Critical Damage, Final Damage SDefense Penetration, Dex % ABoss / Normal Damage, Max / Min Damage Test3rd / 4th Job lines, Skill Cooldown Reduction
Hero / gear stat shape
1Critical Damage and Crit Rate stability 2Final Damage and Defense Penetration 3Target damage for the wall 4HP / Defense when Bowmaster dies early

Star Force priority

Spend Star Force where it changes the next clear.

Bowmaster is squishy, so pure damage is not always the answer. Push Star Force when it opens content, improves the weapon-side damage wall, or keeps the run alive long enough for Hurricane to land.

  1. Unlock the next content gate.Do not over-upgrade one slot while a Star Force requirement blocks the next farm or dungeon.
  2. Push weapon when damage is the wall.Stage and boss walls usually need weapon pressure before scattered armor upgrades.
  3. Raise armor when Bowmaster dies early.HP and Defense lines are acceptable when survival is what lets Hurricane finish.
  4. Stop when the bottleneck changes.If the loss is hit rate, crit, MP, or Hurricane timing, Star Force may be the expensive answer to the wrong question.

Tips and tricks

Checks that explain most failed Bowmaster setups.

  • Skill Damage is good on Bowmaster.It affects non-basic attack damage, and Bowmaster has enough non-basic damage to make it worth sending level-up stat points into it instead of hoarding.
  • Damage% falls off after level 85.The Discord check matched the sheet: below 85 it is decent; after 85 it usually moves behind stronger late-game lines.
  • Attack Speed needs MP support.4th Job skills plus high Attack Speed can drain MP. Add MP lines if the rotation stops casting.
  • Use gear and potentials for Crit Rate eventually.Temporary crit from any source is fine, but late setups should free ability and artifact slots once gear/pots cover Crit Rate.
  • Arrow Platter placement matters.Set it where it hits something for the full fight. Bad placement can make a good preset look weak.
  • Bowmaster can accept HP and Defense.The class is squishy. If dying cancels the run or drops Hexagon stacks, survivability is damage.
  • Do not confuse CDR with a separate skill.CDR Hurricane means reducing Hurricane cooldown. It is a timing/cube-line question, not a named Bowmaster skill.
  • Use opponent testing in PvP.Accuracy, Evasion, Cursed Doll, and control companions change by matchup.

FAQ

Common Bowmaster questions

What is CDR Hurricane?

It means using Skill Cooldown Reduction lines to reduce Hurricane's cooldown. It is not a separate skill. Current Bowmaster discussion does not treat CDR as a default top line because Hurricane still starts from a long 40 second cooldown, so use it only when it fixes a real content timing window.

Should I chase Skill Damage?

Yes, but not before the basics. Skill Damage is meaningful for Bowmaster because Phoenix, Arrow Platter, Hurricane, Flash Mirage, and other non-basic damage matter. Finish Crit Rate and content damage first, then treat Skill Damage as a strong line.

Is Hurricane for mobs or bosses?

Both after the 05.21 patch. In Chapter Hunt, it is usually not worth interrupting a clean farming row. In Stage Breakthrough and boss content, it is strongest when the last mobs and boss-like target overlap or when a boss survives long enough for the burst window.

Is Bowmaster good in Colosseum?

It is matchup-heavy. Recent main Discord comments called Colosseum rough for Bowmaster unless Evasion, manual play, or matchup artifacts keep Hurricane from being cancelled or wasted.

Should I build Bottle of Emotion?

Test it late. Bowmaster can use Attack Speed better than many jobs, but forcing the speed threshold can cost stronger stats and MP sustain. Bottle plus Athena Pierce's Old Gloves is a real test package, not an automatic replacement.

Guide changelog

Updates

  • - Added the Bowmaster class guide with May 21 Hurricane and Sharp Eyes changes, Discord timing checks, stat/cube priorities, content setups, and CDR Hurricane FAQ.
Sources referenced
  • Burning's Bowmaster Reference Sheet in Mapleidle & Classic Guides, originally posted Dec 27, 2025 and latest sheet image posted Jan 25, 2026.
  • JolteonDrinkingBoba's Bowmaster cube potential contribution, included in the Bowmaster Reference Sheet images.
  • Nexon 05.21 Patch Notes, checked May 27, 2026.
  • MSI Bowmaster Jobs page, checked May 27, 2026.
  • MapleStory Idle RPG main Discord Bowmaster class-channel discussion, checked May 27, 2026.
  • Korean/public source scan across MGF, MekiPick, DCInside, and Mekifun, refreshed May 27, 2026.