The green bar is relative to the best result currently shown. It is not a cap bar and it is not a progress bar.
Tools / Character stats
Character Analysis
Upload or enter your visible Character Stat panel to see which stats move this build, where caps start to matter, and how skill-level lines look for your selected job.
How to read it
Each card asks: if only this stat goes up, how much does your current setup move?
Adding +10% Damage is strong when your Damage bucket is low. If that bucket is already huge, the same +10% moves less.
A 7.48x Damage bucket is already large, so another Damage line may be weaker than a smaller bucket like Final Damage.
Final Damage is treated as its own later multiplier source, so new Final Damage usually stays valuable even when Damage is stacked.
Skill Damage and Basic Attack Damage use a rough class-table split. Skill Lv. is shown as table movement only because real damage depends on rotation, attack packets, uptime, summons, target count, and class mechanics.