Tools / Character stats

Character Analysis

Upload or enter your visible Character Stat panel to see which stats move this build, where caps start to matter, and how skill-level lines look for your selected job.

This is stat value, not exact DPS The analysis uses visible stat buckets, target stats, known caps, and job skill data. It does not pretend to be the game's exact hidden damage formula.

How to read it

Each card asks: if only this stat goes up, how much does your current setup move?

Bars compare the cards

The green bar is relative to the best result currently shown. It is not a cap bar and it is not a progress bar.

Same-bucket stats fall off

Adding +10% Damage is strong when your Damage bucket is low. If that bucket is already huge, the same +10% moves less.

Multiplier means current bucket size

A 7.48x Damage bucket is already large, so another Damage line may be weaker than a smaller bucket like Final Damage.

Final Damage is separate

Final Damage is treated as its own later multiplier source, so new Final Damage usually stays valuable even when Damage is stacked.

Skill levels are simplified

Skill Damage and Basic Attack Damage use a rough class-table split. Skill Lv. is shown as table movement only because real damage depends on rotation, attack packets, uptime, summons, target count, and class mechanics.

Current build

Visible stats

OCR input

Upload character stats

Upload the Character Stat panel screenshots first. OCR fills the visible stats below, then you review the numbers before trusting the result.

Capture Character Stat pages Open Preset Settings, tap the Stat Info pop-up, then take 4 screenshots while scrolling the white stat panel.
Character Stat panel screenshot example
Good source: the Character Stat panel with the CP bar at the top and full stat names visible.
  • Screenshot 1: keep Attack at the top of the white stat panel.
  • Screenshot 2: scroll until Damage Taken Decrease and Damage are near the top.
  • Screenshot 3: scroll until Max Damage Multiplier, Final Damage, and cooldown rows are readable.
  • Screenshot 4: scroll until 4th Job Skill Lv. and All Skill Levels are visible.
  • Extract one screenshot at a time. After the rows fill, choose the next screenshot and extract again.
  • Review decimals, K/M/B/T values, and skill levels before reading the result.
  • The OCR window is short on purpose, so one-at-a-time is more reliable than sending the whole stat panel set together.
  • If OCR times out after its automatic retry, crop closer around the white stat panel and try that screenshot again.

OCR fills every readable Character Stat row it supports. Damage scoring still uses only the rows the calculator understands.

No image selected
Optional

Use screenshots from the Character Stat pop-up only. Enhancement windows, equipment cards, or cropped stat names can make OCR miss rows.

Powered by paid OCR Support clearer extracts

OCR runs on a paid vision model for steadier reads. You can help keep it online by tipping the tool through Ko-fi.

Pick what you are fighting so Accuracy and Defense Pen can be judged against the right Defense and Evasion. Manual fields stay editable for test targets.

Target stats and manual override
Review captured stats

OCR fills these from the Character Stat panel. Edit any wrong number before reading the ranking.

Core damage stats

Optional Stat Info breakdown

These come from the in-game Stat Info tooltip. Fill them only when you want flat Attack, Main Stat, or Defense item lines to use the same + and % split shown by the game.

Skill level rows

Extra stat rows OCR captured

These are kept for completeness. They are shown only when a job or content rule can make them useful.